COMBOS
BEGINNER COMBOS
Light, Medium, Crouching Medium, Hard, Launcher -> Light, Medium -> Light Medium ->Ryuenjin
Light (Hold), Medium, Crouching Medium, Hard, Forward and Hard, Release Light (Hyper Zero Blaster)
Light, Medium, Crouching Medium, Hard (1 - hit), Dark Hold
BREAD AND BUTTER COMBOS (intermediate)
Midscreen
(charge L) M, D+M, H (omit H for less damage scaling) Launcher, air M, air M, jump, air M, air M, Buster Shot, H FDP
ADVANCED DAMAGE COMBOS (high-level)
in the corner:
(charge L) M, L+M, H, Launcher, Air M, Air M, jump, air M, air M, Charge Shot level 3, QCB+L (land), L, (charge L) M, L+M, H, Launcher, Air M, Air M, jump, air M, air M, Charge Shot level 2, RDP+H
Video by "Fantasystar"
Japanese Tatsunoko vs Capcom Blog Combos (Advanced)
Source: http://www.capcom.co.jp/blog/vs/blog/20100129_1590.html