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Tuesday
Feb082011

ASSISTS

SOLAR FLARE

Extra - Instant

H version of  Ammy’s counter, it is not useful as an assist since its startup is not fast so it’ll get hit by projectiles most of the time. Plus it only has one use and can’t be used in combos. You should never use this.

COLD STAR

Shot - Tilt Down

H version of Ammy’s cold star, very useful as an assist mainly used for its lockdown capability. It lasts a long time and during this duration you can start mixing up heavily, and since it doesn’t knockdown and juggles well if they are airborne makes it easy to combo off, plus it can be used in many combos easily. Any character with a air dash is able to mix up with high low mixups safely using this assist. If a character has a way to dash through characters you can dash between the first shot and the next seven to create ambiguous left/right setups anywhere on the screen. If a character has an unblockable you can lockdown with the assist and unleash it since it leaves them in block stun for a long time. Ammy’s best assist, a must use.

BLOOM

Extra - Instant

A meter gain assist, that gives 30% meter, but don’t use it liberally as it has a decent recovery making it easy to punish. This is useful for teams that require meter build to work such as Morrigan teams or Phoenix teams.

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