SPECIAL MOVES
WEAPON CHANGE - D, D+ATK
DOWN, DOWN + ATTACK
Amaterasu has three different weapons:
- Solar Flare (Down, Down + L)
- Glaive Stance (Down, Down + M)
- Devout Beads (Down, Down + H).
POWER SLASH - QCB+ATK (80K)
QUARTER CIRCLE BACK + ATTACK
You spawn floating celestial brush attacks that act like paper proximity mines hitting opponents who make contact with it. L version send out a paper directly in front of Ammy at around her height, M version sends it closer to Ammy but around 45 degree angle in front of her, and H version sends it directly above Ammy. These are used to make block strings safe because it is positive on block, also this creates many frame traps and is easily hit confirmable if it connects. You can use these to zone in many matchups seeing as some characters outright have no answers for this move alone. Using this as a meaty attack or a tag in mixup guarantees the opponent will either block or be hit..
HEAD CHARGE - QCF+ATK (70K)
(IN AIR) QUARTER CIRCLE FORWARD + ATTACK
Amaterasu surges through the air making her body a hitbox. L version goes forward, M version goes 45 degrees up, and H version goes straight down and causes a ground bounce. You can do three of them in the air at a time, but using the H version will ground you. Useful in resetting the opponent into a reset and also for running away, you can do 3 M Head Charges and be above super jump height meaning 99% of things can’t touch you. H version mainly used in combos since if blocked or whiff its massively punishable.
COLD STAR (WITH DEVOUT BEADS EQUIPPED) (20K PER HIT)
(WITH DEVOUT BEADS EQUIPPED) QUARTER CIRCLE FORWARD + ATTACK, MASH ATTACK
Amaterasu shoots out ice projectiles across the screen. L version shoots straight at Ammy’s height, M version shoots 45 degrees in front of Ammy, H version becomes airborne and shoots at a 45 degree angle downward. L and M version’s primary uses are to chip full screen and to zone, and you can use L version after an Okami Shuffle for free chip. No real reason to use H version, you can jump over projectiles and shoot the opponent, but these situations are far and between.
SOLAR FLARE (WITH SOLAR FLARE EQUIPPED) - (150K)
(WITH SOLAR FLARE EQUIPPED) FORWARD, DOWN, DOWN-FORWARD + ATK
A counter using the reflector with many defensive uses. L version counters high attacks, M counters low attacks, and H reflects projectiles and nullifies beams. If L or M counters are successful you enter a cinematic where Ammy Celestial suplexs you and you can combo after easily. The counters hitbox is actually Ammy’s actual hitbox meaning some attacks will whiff above Ammy and not activate the counter. H counter is useful against zoning teams to nullify their keep away and force them to get close.
Thunder Edge (only available in Glaive Stance)
Amaterasu charges her Glaive with lighting and slashes with it. L version goes straight, M version sends you 45 degrees in the air, H version sends you 90 degrees into the air. Mostly used only in combos, but using M and H to get you in the air so you can do an air dash mixup is a good thing to work into your block strings in Glaive form, but be sure to cover with assists or you will be vulnerable the whole time. L version is throwable on block, but it rarely happens due to pushback so using it to combat push block is useful if you use it sparingly.
Glaive Chop
A lighting slash all the way to the ground, also will beat some projectiles. Mainly used in combos and to cancel off of raw Glaive Dive’s, even though its unsafe, people rarely punish it. Still, you should mainly use it only in combos.
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