Special Moves
LIGHTNING PUNCH
QUARTER CIRCLE FORWARD + ATTACK
Casshan charges his fist with power and punches the opponent. The Light Attack and Medium Attack versions of this move perform just the punch and work well in combos. The light attack causes stun, the Mid version causes stagger, and the strong version travels the furthest distance and can be charged to create an unblockable attack. The unblockable can be set up on the tag after beating the opponent's first character. By laying down a Strong Friender Call and using an assist, Casshern can confirm this unblockable for guaranteed damage on the tagging character.
BOULDER CHOP
FORWARD DOWN DOWN-FORWARD + ATTACK
Casshan does a chop which unleashes a wave of energy as it hits the ground. Because of its start-up, it is somewhat unsafe to use outside of a combo. The strength of the attack button used determines the speed and damage of the move. The hitbox is quite huge and it hits opponents who are down.
FRIENDER CALL
HALF CIRCLE BACK + ATTACK
Casshan whistles and calls his robot dog Friender for an assist. There are three different versions of this move. Friender can be hit by attacks, which will negate his action.
Friender attempts to make a flying tackle. This attack must be blocked high by your opponent. It is very fast and can be used as an anti-air in some situations.
Friender will try to bite your opponent's leg. If Friender bites the opponent, they are stuck for a period of time allowing you to rush up to them and initiate a combo. This is one of Casshan's most useful attacks, as it can be used to 're-stand' an opponent, allowing Casshan to extend his ground string combos in ways that other characters can't.
Friender runs to your side and breathes fire. It has short range but it can juggle for a few hits if the attack connects. Most commonly used for setting up unblockables in the corner against a tagging or rising opponent.
SHOOTING STAR KICK
IN AIR
QUARTER CIRCLE FORWARD + ATTACK
Casshan performs a flying drill kick in the air. The Light and Medium Attack versions only differ in the angle of the attack with the Light Attack version being steeper. These two versions only hit once and have very fast start-up. The Hard Attack version is slower but does several hits. This attack will hit opponents who are down, making it a great way to add extra damage to knockdown combos.
CATAPULT KNEE
BACK DOWN DOWN-BACK + ATTACK
Casshan charges up and performs a jumping knee attack which must be blocked high by your opponent. During the first part of the attack Casshern has Super Armor before the actual knee comes out. The strength of the attack buton pressed determines the speed and the damage.