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Monday
Feb072011

NORMAL MOVES


Crouching C
Damage #s are (standing/crouching/air)

L - LIGHT (43k/37k/44k)

Both s.L and c.L chain into into themselves for easy hit confirms.  Be wary of using too many, as damage scaling in this game is severe.

M - MEDIUM (63k/60k/60k)

s.M is a two hit attack.

H - HARD (80k/70k/75k)

s.H is a roundhouse kick that sends the opponent flying across the screen. Follow up with M or H Quick Work for a combo. 

c.H is a far moving slide, and can be cancelled into S launcher.

S - EXCHANGE (80k/NA/80k)

Standard launcher.  j.S crosses up.

COMMAND NORMALS

OverheadFORWARD + M (63k)

Deadpool will perform a somewhat slow overhead that can be comboed into a H Katana-Rama! or S launcher.

Monday
Feb072011

SPECIAL MOVES

TRIGGER HAPPY - QCF+ATK (73k)

Trigger HappyTrigger Happy is Deadpool's go to gun attack. On the ground, both L and M versions travel across the screen horizontally while the H version fires off at a vertical 45 Degree angle.

In the air, L fires down at a 45 degree angle, M fires straight across, and H shoots vertically at a 45 degree angle. 

NINJA GIFT (DURING TRIGGER HAPPY) ANY ATTACK

By double tapping L, M, or H while inputting Trigger Happy, Deadpool will fire off various projectiles. By double tapping L, he will send out Ninja Stars, M is for Grenades and H is for a Bola attack.

Ninja Stars are quick and great for hitting opponents trying to close the gap. Tiger Knee'd Ninja Stars will result in the Stars travelling full screen.

Grenades -- aka Pineapple Surprise -- is very effective when running away from the opponent and you can have up to two on the screen at any given time. In most cases you can combo into Trigger Happy or Happy Happy Trigger if the opponent is hit.

QUICK WORK - QCB+ATK (90k/110k/130k)

Deadpool will speed across the screen, slicing with his Katanas, allowing him to hit the opponent from almost full screen. Generally used within short ground combos, with some practice Quick Work can be used to link together a long, high damage BnB.

KATANA-RAMA! - F,D,D/F+ATK (70k)

Katana-rama!A slashing katana attack, Deadpool slices at an upward angle with L, M slices straight across, and H slices at a downward angle.

After any of them connect, press H for a follow up attack (Chimichangas!!) that results in a wall bounce.

H Kata-Rama! will hit an opponent in an OTG state such as after ending an Air Combo with S or after connecting his Forward + M overhead. 

TELEPORT - B,D,D/B+ATK

Deadpool has a teleport that allows him to set up a number of different mix-ups, though the teleport will malfunction every third time you perform it. The Light version teleports to the opponent, the Medium to the center of the screen and the Heavy version teleports in place. 

Monday
Feb072011

ASSISTS

QUICK WORK (90k)

Direct - Front

Deadpool's L Quick Work.  A low-hitting assist, Quick Work pairs well with characters who have fast overhead attacks or solid Flight attacks.  Causes a spinning knockdown on hit.

KATANA-RAMA! (70k)

Direct - Tilt Down

Deadpool's H Katana-Rama!  Standard OTG-capable assist, useful as a combo extender.

TRIGGER HAPPY (97k)

Shot - Tilt Up

Deadpool's H Trigger Happy.

Monday
Feb072011

HYPER COMBOS

HAPPY-HAPPY TRIGGER - QCF+2ATK (238k)

Happy-Happy TriggerThis is Deadpool's go-to Hyper Combo for a number of different reasons. For one, you can cancel into it from Trigger Happy, making it very easy to hit confirm from full screen. Beyond that, you can cancel into it from most of his Special Moves such as his Katana-rama making it one of the more versatile Hyper Combos in the game. 

This Hyper Combo can also be performed in the air, allowing him to shoot down at a 45 degree angle. Air Happy-Happy Trigger will hit OTG, making it a useful combo ender.

CUTTIN' TIME - QCB+2ATK (322k)

Deadpool slashes the opponent from side to side. Generally used in ground combos such as after a connected Quick Work. Cuttin' Time has a small window on invulnerability, making it viable to pass through and punish projectiles from about halfscreen.  

4TH-WALL CRISIS - F,D,D/F+2ATK (400k lvl 3)

This is a counter Hyper Combo which means the opponent will have to hit you after you activate it. That said, you probably wont be using this Level 3 all that much though it certainly is one of the more entertaining ones in the game. Deadpool slaps around the opponent with both the Hyper Bars and Life Bars, inflicting decent damage.  Deadpool can connect an OTG Katana-Rama! afterwards and continue to combo.

Monday
Feb072011

COMBOS

Trigger Happy, Happy-Happy Trigger
Damage: 283, 700 

Crouching L, Crouching M, Crouching H, S, Neutral Jump, L, M, M, Jump, M, M, Happy-Happy Trigger (In Air)
Damage: 501, 900 

Forward + M, Hard Katanarama, H, Happy-Happy Trigger
Damage: 386, 800 

Trigger Happy, Happy-Happy Trigger, X-Factor, Happy-Happy Trigger
Damage: 406, 500 

Crouching L, Standing M, Standing H, Cancel into Medium Quick Work, Cuttin' Time
Damage: 414, 700 

Crouching L, Crouching M, Crouching H, S, Neutral Jump, L, L, M, M, Jump, M, S, Dash, Hard Katanarama, H, Happy-Happy Trigger
Damage: 501, 900 

Crouching L, Standing M, X-Factor, Crouching M, Crouching H, S, Neutral Jump, L, L, M, M, Jump, M, S, Dash, Hard Katanarama, H, Happy-Happy Trigger
Damage: 744, 300 

c.L, c.L, c.M, s.H, H Quick Work, dash forward, c.M, S, j.M, j.H, j.S, land, H Katana-Rama! xxx Chimichangas!! (wall bounce), H Quick Work xxx Happy-Happy Trigger

Damage 650k - NOTE: Only use the final H Quick Work if the opponent flies over your head.  If you are too far away from the corner, and the opponent does not bounce over you, finish with Happy-Happy Trigger after the Chimichangas!!.

Monday
Feb072011

TEAMING GUIDE

Deadpool works very well on point considering how agile he is and the fact that he has great keep away abilities. This allows him to feel out the opponent while building meter without much risk. 

Also, since he can combo into Happy Happy Trigger from full screen, this allows for many DHC possibilities. Both Storm and Dante are great choices for this considering they also have full screen Hyper Combos.