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Main | SPECIAL MOVES »
Monday
Feb072011

NORMAL MOVES

Damage #s are (standing/crouching/air)

L - LIGHT (47k/45k/50k)

s.L and c.L are both rapid-fire attacks (can be cancelled into itself).  Damage scaling is severe in this game, though, especially with light attacks in combos.  c.L is a basic combo starter.

M - MEDIUM (70k/68k/70k)

c.M knocks down and briefly puts the opponent into a juggable state.

j.M will crossup on some crouching characters.

H - HARD (90k/80k/80k)

s.H will combo from a c.M.

c.H fires a missile and works well to use during block strings or against opponents who use push block.

j.H (neutral) zones very well, and can be flight cancelled into a small air combo on hit.

S - EXCHANGE

Don't let this get blocked...

SPECIAL NOTE

All of Iron Man's air attacks (except j.S) are double-jump and flight cancellable.

COMMAND NORMALS

UP + H

DOWN + H

Iron Man's H attack can be angled with either up or down.  The attack comes out at a 45 degree angle. 

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