« Tatsunoko vs Capcom: Ultimate All-Stars Producer Shares Experience Implementing Wi-Fi Support for the Game »
Ryota Niitsuma, producer on Tatsunoko vs Capcom: Ultimate All-Stars for Capcom, has written a blog post for Capcom Unity about his experience trying to get Wi-Fi online support implemented for the game. Here's a small slice of the post.
Because it will be against Nintendo's regulations and policies, I can't mention too many details, but basically, it's about matching those with good connection and the one that is not as good, determining transmission speed, and nailing down where it is the most appropriate to develop and implement the online battle mode while we figure out the development restrictions that we have.
Through a long testing process with extensive trial and error, we were able to make it happen, so it would be great if you could try and test it when the game is released.
If you would like to read more on Niitsuma-san's work to get wi-fi implemented into the game, follow the source link below.
Source: Capcom Unity