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Nov092009

« Tatsunoko vs. Capcom Producer Explains Why It Will Likely Remain Exclusive to Wii And more in Gamasutra Interview »

The newest title in Capcom's "vs" series is due to hit the Wii in North America in January of next year.  It will re-balance moves for existing characters as well as adding new ones. It is flashy and it is fun.  However, if you are hoping that Capcom will re-release the title on Playstation 3 or Xbox 360, it does not seem to be in the cards right now.

Capcom producer Ryota Niitsum, in a a recent interview with Gamasutra, explained why such a port is not likley.

"To actually put this game, which I said utilizes the Wii's potential to its fullest capabilities, on, say, the 360, we'd really have to rework it," he explained.  "It wouldn't be a matter of just changing the texture maps or anything like that. It involves so much time to actually rework the title that it would be a completely new title. And if we're going to spend that much time doing it, then we might as well just make a new title anyway."

"I guess you could say that when you put it on a system, you want to utilize the capabilities of each specific system, so if you put it out on the Xbox 360 or the PS3, you want to make it for those systems and utilize them to their full potential."

Of course, there are no absolutes in business except that companies like money. Knowing this, he leaves the door open a little by saying: "...Capcom might come down on me and say, 'Hey, we want to make more money, so put on this,' but that's on them."

Head over to Gamasutra for the full article related to this topic.

However, this article was only one part of a larger article. Gamasutra had a full interview with Ryota Niitsuma which touches on other topics related to the game's development including getting the controls right, talk about the graphics, and why Tatsunoko was chosen for this title. Head over to this article for the full interview here.

Contributed by: Dragon316

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