« More Character comments from Ryota Niitsuma, Tatsunoko vs Capcom: Ultimate All-Stars Producer. New characters via DLC possible based on sales »
Ryota Niitsuma, producer for Capcom's forthcoming Tatsunoko vs Capcom: Ultimate All-Stars, talked about characters once again with Kotaku.
On selecting characters:
"We started by sitting around and deciding what characters from the anime we would like to see in a fighting game," Niitsuma said. "Then we had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters.
"We mainly plucked the main characters from the anime we used, and not too many villains."
On characters from Genesis Climber MOSPEADA not making the cut for the game (MOSPEADA was used as the basis for the third generation storyline in Robotech. Personal note, as a Robotech fan myself, seeing a MOSPEADA transforming motorcycle power suit in TvC would have been amazingly cool):
"They told us what we could and couldn't use," he said. "If they said no we cut them.
"We weren't privy to a lot of their decision making process. They didn't share a lot of reasons with us. When they said no and we asked why, they wouldn't tell us, but would give us another suggestion."
Interestingly, according to Kotaku, Niitsuma-san said that they might consider releasing more characters for Ultimate All-Stars via downloadable content (purchases) if it does well enough in sales.
There were a few more comments but we already posted those replies in other very recent articles. Check out the source for the full read.
Source: Kotaku