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Wednesday
Feb162011

« How to Make a Killer Fatality for Mortal Kombat »

NetherRealm Studios' Director of Art, Steve Beran, has an excellent article over on the PlayStation.Blog detailing how the team comes up with all of those crazy and gruesome fatalities. The article isn't going to tell you anything about the game that you didn't know, but the insight into the creative process is pretty neat. You can give it a read by heading over to this link.

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