« SSF4:AE Ver. 2012 Changes, Viper Gets the Hammer Edition »

Ryu
The active frames for crouching medium kick have been adjusted to 5 frames.
Due to this, the overall movement and reach of the attack are the same as they were in SSFIV.
Ken
EX Shoryuken's damage has been adjusted to 80 + 30 + 30 + 60, for a total of 200.
Blanka
When EX Vertical Rolling is blocked, he will have an additional 5 frames of recovery upon landing.
Dhalsim
Quick recovery is no longer possible when Light, Medium, Heavy and EX Yoga Blast connects.
It is also no longer possible for the move to come out when you release the button for the Light, Medium and Heavy versions.
C.Viper
Removed throw invincibility on EX Seismic Hammer.
Heavy Thunder Knuckle has been adjusted so that it is now throw invincible up until the first frame that it comes out.
After EX Burning Kick connects, it is now possible to connect with her special moves and follow up attacks that are capable of juggling.
Akuma
From EX Hyakkishu, it is now possible to perform an EX Zanku Hadoken.
Far standing Heavy Kick's damage has been adjusted to 50 + 30 for a total of 80 damage, and when the second hit is blocked, Akuma is now at a -2 frame disadvantage.
Ibuki
When the first attack of Hashinsho hits the opponent, they will take standing damage.
Evil Ryu
Far standing medium kick's range has been extended, and blocked frames has been reduced by 1 frame.
The result is that on hit the move will give Evil Ryu +2 frames of advantage and on guard -4 frames.