« SF X T: Ono Answers Some Questions From Giant Bomb »
Giant Bomb's news editor Patrick Klebek got to ask some questions to Street Fighter X Tekken producer Yoshinori Ono during his recent promotional trip to various press.
Some of Ono's answers concern topics like gem system and othe features in the game. Ono also mentioned some neat insight of development and the future of fighting games including talk about expanding character customization.
Make sure to check out the full interview!
Giant Bomb: With the gem system, why not allow users to filter out players, based on whether or not they are using gems?
Yoshinori Ono: When we were putting together all the concepts, we realized this would be the most ambitious fighting game that we’ve ever put together. Definitely, the gem system was part of that. If we made it so players could filter out players without gems and things like that, I mean, it’d be one way to play the game, but when we put together our initial vision of how it played, that was a very important part. Yeah, you can go into battle without gems--you don’t have to use it if you don’t want to--but we really think it’s a shame because we really think it makes the game better. As a whole, it’s a very important part of the game.