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Monday
Mar192012

« SoulCalibur V: Take a Look at the Complete Patch Notes »

Namco released full patch notes for the upcoming SoulCalibur V patch. The fuzzy guard option select will be fixed, along with a ton of tweaks to move properties. It seems like most of these adjustments are nerfs, but I guess we'll see how it all plays out when the patch gets released on March 21.

SDTekken is hosting a PDF of the entire list here, or you can read a sampling of the system changes below.

 

 

  • Fixed a bug where players were able to evade low attacks and block mid attacks by inputting "up" direction when holding guard button. Although this makes it difficult for players to evade low attacks by just jumping, there is no change when evading with jump attacks.
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  • Unblockable frame duration is now longer during the back step. No change in moving distance and speed.
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  • Buffering time has decreased when you get hit by the opponent character. This is to avoid attacking when you accidentally hit buttons after getting hit. Direction key/pad buffer time has not changed.
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  • Attack cancel will no longer shorten unblockable frame in 8-way run and side step. The cancel frame of some characters' unblockable moves have also been changed to fix this issue (please refer to changes in individual characters).
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  • Fixed character's guard burst damage not recovering between rounds. Characters that were affected: Voldo, Astaroth, Raphael, Tira, Algol, Z.W.E.I., Patroklos, αPatroklos, Xiba, and Ezio.
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  • Fixed incorrect moves coming out when inputting in the buffering frame during front/back roll.
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  • Fixed characters being thrown outside the screen when certain moves are performed by both characters simultaneously.
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