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Monday
Nov182013

« Extensive Interview With Killer Instinct Producer Torin Retting By Siliconera »

With the release of the Xbox One as well as launch game Killer Instinct coming soon, here is an interview featuring an overview and insight into the upcoming fighter.

Spencer Yip of Siliconera had the chance to interview producer Torin Retting about what to expect as well as other details about the title. Topics include history behind the initial development of KI; the choice of what characters will be playable in the initial release and first downloadable season; and information behind some of the game mechanics. Other subjects include future development, the online matchmaking system and balance changes.

An excerpt can be found after the jump but you can find the full interview here!

Why were the No Mercy finishers removed and how can players do Ultra combos in the new Killer Instinct?

We had to make decisions early on about what features were most important to Killer Instinct. While No Mercies and stage finishers were really cool we felt that the massive combos, combo breakers, the wild cast of characters and the iconic announcer were these key elements that people remembered most fondly about the game. They were the things that most strongly defined what Killer Instinct was.

Don’t despair too much over No Mercies and other elements though. One of the key ideas about the new KI is that it will evolve and expand over time. New features and content will be release regularly after the game launches and as long as players are engaged and supporting the game we’ll continue to make content for it. No Mercies and stage finishers are definitely on our list of things we’d like to add.

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