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Friday
May102013

« Injustice Patch 1 Notes Released »

NetherRealm Studios has released the details of the first patch that went live with the release of Lobo on May 7. The notes are found on the Injustice website, but as the page is currently down TestYourMight has the community covered.

 

 
 
Code fixes
- Added Lobo Gameplay Functionality.
- Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
- Added the ability to initiate a transition attack when the defender is at an elevated position.
- Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.

Balance tweaks
- Increased overall combo damage scaling after a knockdown from Interactive Objects.
- Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
- You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
- The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
- Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.
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