« Killer Instinct Patch 2.11 Adds Gameplay Fixes, New Features »
The latest patch for Killer Instinct is live, and while it includes mostly bug and gameplay fixes there are also a couple new features for players.
In terms of new features, players will now be able to watch replays in the Shadow Lab and the Cinder and Aria shadows have been added to the lab. They can also now purchase XP boosters from the store.
Meanwhile, the list of fixes is lengthy, correcting situations such as the game eating a player's inputs, two instances of a move coming from one button press and many other character-specific problems.
Players can check out the full patch notes, courtesy of Ultra Combo, below.
The latest update to Killer Instinct Season 2 will start rolling out on November 3rd after 4pm PST/7pm EST and be an automatic update around 8pm PST/11pm EST.
New Features
- *You can new purchase the long-awaited XP Boosters from the Store!
- *Shadow Lab – Added ability to watch Shadow Match replays in Shadow Activity!
- *Shadow Lab – Added Cinder and ARIA Shadows
- *Added HUD Meter Volume slider to Audio Options
Shadow Lab Fixes
- *Fixed an issue where Bounties were not deleted when the list reached its limit
- *Fixed an issue where signing out during Shadow Activity rewards process caused a softlock
- *Fixed an issue where Command Throws impacted the “Throw Tech” stat in Shadow Brain
- *Fixed an issue where loading into a 100 SP tier Shadow Survival match actually loaded into a 50 SP tier match
- *Various other system intelligence and performance improvements
Miscellaneous Fixes
- *Renamed Kyle difficulty to “Ultimate (Kyle)”
- *Fixed an issue that caused Alchemical Lab to appear washed out after playing in Crash Site
- *Fixed an issue where Spinal’s Viking Boots appeared overly dark
- *Fixed an issue where Riptor clip through her Dino Armor accessories
- *Fixed an issue where Riptor’s Feathered Limbs had missing pieces
- *Fixed an issue where Jago’s intro can be heard during Omen’s intro when vs Jago
System Changes:
- *Fixed a bug that would eat a player’s special cancel input if their opponent performed a Shadow Counter during the blockstop from the attack.
- *Fixed an issue that allowed several characters to perform Auto Doubles and Linkers after Instinct Activation following a Wall Splat. All characters must now perform a manual in order to combo after a Wall Splat.
- *Fixed an issue preventing certain Shadow moves that were breakable after a Wall Splat from being Counter Breakable.
- *Fixed a bug where some Enders could become counter breakable on whiff. Enders now only become breakable if the opponent is in a hit reaction.
Jago:
- *Fixed a bug that could cause two crouching light kicks to come out in one button press if performed late after a standing light kick.
- *Fixed a bug that caused Shadow Tiger Fury to be Counter Breakable on block.
Sabrewulf:
- *Fixed a bug that could cause Linker Shadow Leaping Slash to be bluffable and blocked after certain attacks.
Glacius:
- *nil
Thunder:
- *Fixed a bug that could cause Linker Shadow Ankle Slicer and Linker Shadow Triplax to be bluffable and blocked after certain attacks.
Sadira:
- *Fixed a bug that could cause Linker Shadow Blade Demon and Linker Shadow Widow’s Bite to be bluffable and blocked after certain attacks or jump cancels.
Orchid:
- *Fixed a bug preventing Orchid’s Firecats in instinct from being destroyable by normals that destroy projectiles.
Spinal:
- *Nil
Fulgore:
- *Nil
TJ Combo:
- *Fixed a bug that could cause Linker Shadow Flying Knee to be bluffable and blocked after certain attacks.
Maya:
- *nil.
Kan Ra:
- *Fixed a bug that could cause Antilion to teleport Kan-Ra as if the hit was successful even if it missed, so long as the opponent was in hitstun from a swarm or another move.
- *Fixed a very rare issue that could cause his Ultra Combo to drop the opponent.
Riptor:
- *Fix a bug that would cause Primal Linkers to come out on Heavy Buttons instead of Heavy Auto Doubles if you performed an opener special move right after a flame attack.
Omen:
- *Fixed a bug we accidentally introduced in 2.10 that prevented Omen from canceling the later half of his throw into Instinct.
Aganos:
- *Fixed a bug causing Peacemaker Command Grab to whiff if the opponent was armored.
- *Fixed a bug causing Aganos to be throwable during the ground ‘face slam’ version of recapture.
- *Fixed a bug that allowed Aganos to get a fresh Peacemaker in certain Grab->WallCrash situations even though it should have been destroyed.
- *Fixed a bug where an opponent would still impact an Aganos wall after successfully performing a Combo Breaker.
Hisako:
- *Fixed an issue causing the recapture stun to be much shorter on the Medium and Heavy versions of Air On Ryo Zan.
- *Fixed a bug that could cause Linker Shadow On Ryo Zan to be bluffable and blocked after certain attacks.
- *Fixed a bug preventing Possession from grabbing characters who were performing attacks labeled Unblockable (such as Glacius Shatter).
Cinder:
- *Fixed a bug causing Heavy Fission to be very negative instead of very positive.
- *Redid the bugged Inferno frame data to make it more useful in combat.
- *Fixed a bug where Fission Linker hitboxes could be retriggered after a blowout.
Aria:
- *Fixed a bug that caused Explosive Arc to turn on projectile hitstop while a drone was hitting the opponent.