« Full Video Archive of Guilty Gear Xrd -SIGN- Graphics Panel from Game Developers Conference 2015 »
Those wanting a look into the background of making the graphics of Guilty Gear Xrd, check out the panel archive here!
From the 2015 Game Developers Conference, Lead Character Modeler Junya Motomura on behalf of Arc System Works talks about the process of creating the 2-D-style 3-D rendering graphics in Xrd. Titled "Guilty Gear Xrd's Art Style : The X Factor Between 2D and 3D," Motomura explains the basics and advanced aspects of the graphical style such as trying to avoid issues found in cel-shading, maintaining the 2-D animation style for characters and more.
Whether you are a Guilty Gear player or a developer who wanted to know the intricacies in Xrd's renderer, this video shows off the detail and care done to it. For more info about the graphics, Japanese gaming website 4Gamer has done a two-part series (1, 2) on the graphics.