Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
Monday
Aug172015

« Ultimate Marvel 3 Switch Glitch Helps Prevent "Happy Birthdays" »

The ability to switch the order of one's team in Ultimate Marvel vs. Capcom 3 before the match started by holding assist buttons was seemingly just a throwback to the days of Marvel 2, but players have discovered it can be more beneficial than first thought.

Fubarduck, translating for Cross, said the switch glitch can actually be used to protect characters during instances where more than one member of a team is caught on screen and comboed. The glitch will cause the assist to get hit first by certain moves, allowing the point character to escape the combo.

"You'll trigger a state in which your assist takes damage before your main if they get hit simultaneously. This is especially noticeable when eating throws and 'lock on' moves. For throws, the assist will eat the throw state, so Zero won't get thrown. During lock-on moves, the assist will take the damage rather than Zero."

The glitch has seemingly only been found on Xbox 360, and "Slot 1 can be protected by Slot 2, Slot 2 can't be protected by either, and 3 can be protected by both 1&2." It's unclear at this point exactly which moves are affected by the glitch, but players are beginning to experiment with it and hopefully a more full explanation will be uncovered soon.

References (1)

References allow you to track sources for this article, as well as articles that were written in response to this article.

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.
Member Account Required
You must have a member account on this website in order to post comments. Log in to your account to enable posting.