« FAN EXPO 2009: Yoshinori Ono x Capcom x Udon Panel »
And here's a summary if you don't want to sit through those.
Ono bio
-loved music and girls so started a band to get chicks
-studied architecture in university but thought that it wouldn't get him any chicks
-applied to Capcom since he felt he could be the center of attention while exploring his love of games
-first game he worked on was as a composer for Muscle Bomber/Slam Masters
-fisrt SF game he worked on was Alpha
-Alpha was being developed on CPS2 but Capcom had a glut of CPS1 boards so they had to use them
-guy working on sprites had the toughest job converting them to CPS1's 16 colour palette
-had 2 months to make Alpha, staff pretty much did not go home during that time
-worked on SF3 as music producer
-at the time of planning, they wanted to make the ultimate SF game (art, sound, game balance, graphics)
-since it was well received by fans and SF3 team thought it was the best, it took him 10 years to convince Capcom to make SF4
-66% of Capcom do not think it's a good idea to continue with Street Fighter (boo)
What does a producer do?
-the producer is the one who stands at the end and realises that they have to make money
-he is a game creator before being a producer so his number one concern is always what can he do to ensure fans will continue to play fighting games (he calls them "fighting tools")
-his approach to being a producer is creating games that players love
Any talk of patching/game balance?
-already did the championship mode earlier this spring which took up the last of the development budget - so no
-but rest assured, requests for patches have been heard by Capcom
Any plans for more Onimusha?
-asks the crowd whether there's still any interest in Onimusha, crowd reacts with meh, laughter ensues
Why did SF4 not use GGPO which Capcom acquired the rights to?
-Ono was interested in it but Capcom thought it was too process intensive so they didn't use it
Having worked on Alpha and SF3, are there any characters that you would have liked to see in SF4?
-brought in characters from Alpha since it was about time to bring them back in
-didn't bring characters from SF3 since there was so much time between 3 and 4, he felt that non-hardcore players maybe forgot about some of the characters/wouldn't enjoy playing all them
-asks crowd which of the SF3 cast they would like to see back (Ono laughs at the mention of Sean and Necro)
Why no Dee Jay / T.Hawk?
-difficult question to answer at this point in time...
-SF4 was supposed to be a reunion but T.Hawk and Dee Jay's invitations got lost in the mail
Why do you like fighting games?
-competition in general is so global - either you win or lose
-with street fights, it's skill against skill, one wins one loses, gives you a simplicity/satisfaction that let's you play over and over again and enjoy it
How do you come up with moves for your games?
-take the lowest ranked staff member, beat them up, whatever hurts them the most goes in the game
What would you like to see for the next revision of SF4?
-more SF3 characters
What are the chances of a Canadian fighter in the next game?
-Ono asks what makes a Canadian character? crowds responds with hockey
-if we were to put in a hockey player they'd have a weapon (stick) so probably more suited for Soul Calibur
-will consider a Canadian fighter and if one does make it he'll incorporate maple syrup and smoked salmon
During the development of SF4, did you ever doubt yourself on whether you could topple SF3?
-never at any point did he doubt himself since goal wasn't to make a game that was better than SF3
-wanted to bring back old feeling from SF2/Alpha where you love the game and want to play it forever and ever
Favourite street fighter character?
-favourite SF game is SF2 Championship Edition since you could beat Bison/Dictator with the then weak Honda
-showed him that SF games have depth and is not just about choosing the stongest character
-likes Dan
-usually plays with Ryu but his favourite is Dhalsim
-expresses disappointment with lack of Dhalsim cosplay at Fan Expo '
Thanks to Jason from NeoGaf for the links to the YouTube videos and also the summary on the panel.