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Richard Li of 1UP sat down with Ryota Niitsuma at Captivate 2010 and gathered some interesting details about the upcoming fighting game. The games producer mentions that Marvel vs Capcom 3 has been in development since 2008, but working out all the legal issues between the two companies started "way before then." 1UP also asks about some of the finer game play details and online modes -- not much is said about the online modes, and contrary to the official press release, whether the game will be 2v2 or 3v3 is still up in the air as well.
Here is a small excerpt from the article about the companies plans to implement simplified inputs to lower the barrier of entry for the game:
Streamlining inputs, however, may start heated discussions within the community. "We're also looking at the possibility for some moves to be one button." MvsC3 isn't the first time Capcom has attempted to lower the execution barrier for neophytes. The GameCube port of Capcom vs. SNK 2, a crossover fighter starring Capcom and SNK properties, implemented a similar one-button command for special moves (which was aimed at beginners). "It would be exactly like that [Capcom vs. SNK 2], but the trade-off is that you'll lose something else. You can have the simple one-button command, but we have to decide if that means the amount of damage done to the opponent would be less than damage done with a full command move." Would this mean a damage handicap for beginners who can't perform even a Hadoken? And why is there a trade-off when previous fighters didn't penalize players for using an easier input system? Perhaps the handicaps are exploitable. With easier inputs, deft players could string together combos impossible on normal execution. For instance, many combo videos made by the fighting community are performed with help of a programmable pad, which eliminates the physical barrier needed to execute commands. A single press of a button is much faster than inputting the command's motion.
What do our readers think? Are simplified inputs the way CAPCOM should go with such a huge title like this? Is having lowered damage output a good way to balance out one button attacks as well?
Source: 1UP