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« SFxT: Impressions from Melbourne Call Pandora "Most Useless Feature Ever" »

Battle Arena Melbourne attendees got their hands on the latest build of Street Fighter X Tekken, and The Saltmine published some of the players' impressions. The biggest concern they had was that Pandora didn't seem worth using and would likely have to be changed in later revisions. Various moves and strategies for the characters are also covered, along with other details, such as the different icons used to denote round victories.

Check out an excerpt below, and head over to read the whole thing at The Saltmine: Part 1 | Part 2

via SRK

Everyone knows the basics by now; eight second duration, infinite meter, upped strength, sacrifice your tag partner to activate, you die at the end. Already this doesn’t sound very useful, but wait, it gets worse. If the round ends with a Time Over, no matter how much health either side has or how much Pandora is left, the Pandora character loses. That much makes sense, so as to stop people activating Pandora at the last second to regain all their health.

Infinite meter sounds good, but with no switch cancels, no Cross Arts, and for most no Supers, is it really worth the cost? I still say there’s potential for characters with big improvements between EX and regular specials; Lili in particular can be beastly in Pandora. The problem is that despite the amped up damage and free use of EX, more often than not you’re still not getting in quick enough to finish them off in eight seconds. As far as many in Melbourne could tell, there wasn’t a point to it except maybe bragging rights; at the moment it’s just plain not worth it.

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