« UMvC3: Interview with Producer Ryota Niitsuma »
Destructoid has the first interview with Producer Ryota Niitsuma covering the brand-spanking-new Ultimate Marvel Vs. Capcom 3. Niitsuma reveals why the game ended up on a disc instead of as DLC, mentions online improvements, and even addresses the elephant in the room, character leaks.
Check out an excerpt below or the whole thing at Destructoid!
Destructoid: I'm going to ask something you've probably already heard a few times since today's announcement: Why wouldn't this release just be downloadable add-on content instead of a disc?
Niitsuma: After the release of Marvel vs. Capcom 3 there were plans to release DLC. But, as you know, less than a month after the game was released we had the earthquake and tsunami in Japan. That had an impact on everything, and it threw off our whole development schedule. We decided that instead of doing the DLC we could put it all together in one package, add some additional stuff to make it robust and deliver it as a disc.