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Tuesday
Jun052012

« Injustice: Gods Among Us to Have Improved Netcode Over MK9, No More Block Button »

The MK diehards at Test Your Might have been hard at work finding every detail possible surrounding NetherRealm's DC fighter Injustice: Gods Among Us. NetherRealm senior producer Adam Urbano tweeted that the game's netcode has been worked on from day 1 to avoid the initial roadblocks of Mortal Kombat 9's early days. He also noted that much of the graphics code from MK9 has been enhanced for the new game. 

Giant Bomb's Jeff Gerstmann made an interesting discovery while playing the game, as he tweeted that the game will have a hold-back-to-block mechanic. This is a major departure from the standard Mortal Kombat control scheme, and could end up having a huge affect on gameplay.

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