« Digital Foundry analyzes Street Fighter V graphical power on both PC and PlayStation 4 »






The respected graphics analysis group has a series of videos breaking down the elements found in Street Fighter V.
Digital Foundry's Richard Leadbetter explains that SFV on PC slows down when it's hitting below the intended frame rate, similar to that in the Street Fighter IV PC ports. Despite the slowdown offline, playing online under the limiting condition enables frame skipping but it's still not operating optimally.
John Linneman talks more about the graphical detail between the PlayStation 4 build and the various PC visual options. What's new is the Max setting, something not found in the beta. Leadbetter and David Bierton do a more side-by-side graphical shootout using the cross-play replay system to their advantage.
Make sure to check out Haunts' post on Capcom about the PC spec recommendations if you are looking to get SFV on the platform. If you notice any slowdown on your setup, make sure to change settings accordingly. Also subscribe to Digital Foundry on YouTube and look forward to a full analysis on their Eurogamer page soon.