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Thursday
Aug232012

Review: Hori Real Arcade Pro V3-SA and VX-SA Kai Series

Hori has been in a roll with their arcade sticks this year. One of their major releases was the Fighting Edge line. A luxury-style stick while not being too expensive but still looking sleek and playable with Hori's own and well made arcade parts. Months after its release, Hori took the chance to give their other sticks, specifically the current Real Arcade Pro generation, that similar treatment for those who can't afford the Fighting Edge. The result is a mix of the old and new in the Real Arcade Pro V3-SA and VX-SA models. Is the bang enough for the buck?

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Friday
Aug102012

Final Showdown: Tougeki -Super Battle Opera- 2012

Introduced in 2003, Tougeki -Super Battle Opera- was considered as the one of the most prestigious tournaments for fighting games. Its most recent entries though faced unusual changes and controversies that was able to sway various folks, big and small, in the international scene into distrust. Folks were also making conclusions that due to financial troubles involving Tougeki, it might not return for its 11th entry.

The 2012 edition of SBO seems to continue the streak of anomalies that makes the folks loathe the series. This won't be about pure love or hate though, but looking at the various aspects in detail and how well they were executed.

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Friday
Jul202012

The Last Minute Arcade Stick Buying Guide Special: International Competitors' Sticks

The Cafe ID crew from South Korea with one of the members, Lacid, holding onto the Joytron EXChanger. Photo by @KarafaceThe 2012 iteration of the Evolution fighting game tournament is over. Some of the overseas players who competed had some interesting sticks you can't regularly find here. For this special edition of the guide, it's going be a showcase of what sticks some of these top Asian players used, especially from South Korea.

During fighting game's older years, it was dominated by the American-made levers and buttons that required some work to do best in. The fighting game revival since 2008 popularized the Japanese style for quick and instant action. South Korea is another area where they have their own style of levers and buttons. The buttons are not that much different to their Japanese counterpart but the levers in a way can be a blend of Japan and America with a bat top and a circular gate without the heavy tension. Most common when used in Tekken games and other 3D 8-way fighters, more players have been using the overlooked parts in more traditional 2D fighters such as Super Street Fighter IV Arcade Edition Ver. 2012 and The King of Fighters XIII.

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Monday
Jul092012

Tournament Organiser Series #1: Tritton Primer Headset

Aloha! Not a very British greeting I know, but I am feeling exotic after a glass of tropical juice.

The deeper you get into the FGC, the less time you spend actually playing the games. It's an odd fact, but one that isn't hard to stomach as you take on more responsibility within the general scene and help push things forward.

Many of you will be familiar with my streams but a lot of you may not realise I also run, plan and co-ordinate many events & tournaments as well. It is with the TO hat on I have made a new video series, the 'Tournament Organiser' series, in a bid to share knowledge to improve the general quality of tournaments across the board.

The first video discusses player headsets on stage setups and why they are so important. Top of the morning to you! 

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Friday
Jun292012

Final Showdown: The Shirt Monsters

The EVO brackets are finally up and I looked up me and my friends' placements in the pools. Along with the Virtua Fighter 5: Final Showdown side tournament, I also will be playing Super Street Fighter IV Arcade Edition Ver. 2012 and The King of Fighters XIII. The latter game is the one I am most interested in. By surprise, I am confirmed to fight the Korean Machine, Chung gon "Totalheads Poongko" Lee in my first match. The initial feeling was dreadful but gathered myself and thought it over and said to myself I will do my best regardless of winning or losing.

What I also noticed is that KOF's brackets rivals of that of AE2012 and Ultimate Marvel vs. Capcom 3. For a game that's not made by Capcom it seems be great on paper but as the months of registration passed on by and me surfing the internet instead of getting good grades in school, there is this unusual feeling. A conspiracy mindset. An aspect of the registration was that every registered KOF player attending EVO would receive a bonus shirt featuring SNK character Mai Shiranui with her attractive cleavage and minimal clothing. While it's cool and all, is it really the reason why people are registering for the game? Will players actually play KOFXIII at EVO?

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Thursday
Jun282012

Cheesecake, Evo, and a Bike: How This NorCal Player Lost 100 Pounds in Less Than a Year

Many of you know Tyram from his numerous appearances at Southtown Arcade for the KOFXIII Ranbats and the many streams and events that have gone down at RAMnation each Friday over the past many years. This is his success story as to how he lost 100 pounds in less than a year. He hopes his story inspires other gamers out there who are looking to achieve their goals in life. Major thanks to Jenkins Mitchell of Drom's Comics for writing this up and shedding light on this amazing story! - Haunts

Click for Full SizeCheesecake, Evo, and a Bike: How This NorCal Player Lost 100 Pounds in Less Than a Year

I recently had the opportunity to talk to Fairfield, California’s Tyler “TyramRamil, founder of Ramnation, about his amazing weight loss journey he began in August of last year. After Evolution 2011, Tyram watched a replay video of “The Cheesecake Story” and saw himself in a new light. The opening shot of the video shows a side view of a 300-plus pound Tyram sitting down and looking at his phone. “I looked at myself in that video and I saw that I was extremely huge. Like, I looked very bad, and I thought to myself, ‘You know what? I need to change this…’ I went back and looked at previous photos of myself,” said Tyram. He saw things in his appearance that he disliked, and decided to do something to lose the excess weight he saw in himself.

Tyram set a goal for himself to get his weight from 306 pounds down to 200 pounds by Evolution 2012. He dieted in the past, but always ended up getting discouraged and giving up when his weight loss would hit a plateau. This time would be different, and with his diet of choice, the Atkins Diet, and the experience of failed weight loss attempts behind him, ‘Ram understood that diet and exercise might not be enough: he needed to provide incentives for himself.

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Monday
Jun182012

The Salty Runback : Community Effort


As I watched Mago fight Romance, listening to open microphones pick up the roar of the crowd, I found myself dwelling on Major League Gaming’s King of Fighters conundrum. Since introducing the title at Columbus, KoF13’s performance as a tournament attraction has remained consistently underwhelming. After Columbus, the conventional wisdom dictated that the disappointment of the first outing was the result of several factors, such as location and short notice, and that Anaheim would prove to be a much more successful showcase for the game.

It made sense : Anaheim is in KoF country, and the tournament had been on the community calendar for months. However, as the event drew near, organizers and observers were alarmed by the relatively low number of pre-registered attendees. Attendance remained low, even after many claimed that the fighting game community was just being their normal, procrastinating selves.

Even before Anaheim had finished, many wondered if this would be the last time we would see King of Fighters at MLG. Some seemed certain, including event staff. Frustration was evident everywhere. How did things come to this point? What was wrong with the King of Fighters community? There was a lot of money up for grabs at both Columbus and Anaheim. Why weren’t the tournaments attracting players or viewers? In the week leading up to Anaheim, even I took to the issue, imploring KoF players to sign up, to represent their game. We all missed the point.

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Friday
Jun152012

The Last Minute Arcade Stick Buying Guide Day Five Part Two: Arcade Stick Stores

EVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You guys can check out Monday's edition on Mad Catz, Tuesday for Hori, Wednesday for Qanba/Eightarc and Thursday for Etokki and custom sticks. We are at the home stretch with the final day. I have posted my piece on custom controller boards and converters. Now lets end it with online stores for getting additional arcade stick parts.

All right, you are ready to go play at EVO or any local tournament with your stick of choice. But your buttons or your stick lever might not be in best condition and you want to get a new one so you can do as best as possible in your matches. Well here are some sites that provide good service.

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Friday
Jun152012

The Last Minute Arcade Stick Buying Guide Day Five Part One: Controller Boards and Converters

ChImp SMD board by ToodlesEVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You guys can check out Monday's edition on Mad Catz, Tuesday for Hori, Wednesday for Qanba/Eightarc and Thursday for Etokki and custom sticks. The final day of this guide is another double header with this edition on custom controller boards and converters.

Let's say that you have a Xbox 360 stick but you don't want to spend some bucks on a PlayStation 3 stick. Maybe you have a PlayStation 2 stick and want to "stick" with it. These are some of the special situations that have good solutions. For those two cases, you can either use a special controller board or use a converter respectively. Fortunately the solutions are available. To start off, let me present the custom controller boards.

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Thursday
Jun142012

The Last Minute Arcade Stick Buying Guide Day Four Part Two: Custom Sticks

Pharside Steam Punk stick by B15SDMEVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You guys can check out Monday's edition on Mad Catz, Tuesday for Hori and Wednesday for Qanba/Eightarc. As part one of a double header, part one was on Etokki and this edition is more on the custom stick department.

Outside the retail market are people who contribute with their own creations. They are pricier than the retail sticks because of their more accurate building as opposed to mass production. The makers cater to a player's preference such as stick and button types, controller boards, etc. Here are four builders that caught my eye.

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Thursday
Jun142012

The Last Minute Arcade Stick Buying Guide Day Four Part One: Etokki

EVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You guys can check out Monday's edition on Mad Catz, Tuesday for Hori and Wednesday for Qanba/Eightarc. As part one of a double header, this will be based on Etokki and the site's own arcade stick.

Originally, I had this part dedicated to not only to Etokki but to various other independent groups throughout the world that make their own sticks but due to their services catered to their region, I had to omit them. I also wanted to include the OG American company MAS Systems but their activity have been rare so they will not be included in this edition of the guide or in future iterations unfortunately.

I am sure some of you guys heard of the Ryu player Laugh from South Korea right? Ryan "Laugh" Ahn also owns his own small business website Etokki. The site is a portal for international users interested in getting arcade stick levers and buttons from Korea.

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Wednesday
Jun132012

The Last Minute Arcade Stick Buying Guide Day Three: Qanba and Eightarc

EVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You can check out Monday's post on Mad Catz and Tuesday on Hori. For Wednesday, it's about a stick company Qanba and its US distributor Eightarc.

Based in Taiwan, Qanba are sort of like the Mad Catz or Hori of their region with their own sticks. They have been making different models for a while but it was their Q4 RAF (Real Arcade Fighting) models that have been creating a scene in the fighting game community for solving the ultimate problem for competitors by having multi-console compatibility out of the box.

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Tuesday
Jun122012

The Last Minute Arcade Stick Buying Guide Day Two: Hori

EVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. You can check out Monday's post on Mad Catz. Being Tuesday, here is a look at the next major controller company who strive on the arcade stick market.

Here is a little history of Hori and their involvement on arcade sticks. Ever since the 1990s, Hori has been making arcade sticks for video game consoles. In 1996, they were known for creating the legendary Namco Arcade Stick for the original PlayStation. From there, Hori has been delivering numerous arcade stick models throughout the generations including the Real Arcade Pro series. Now in 2012, Hori is still continuing on with what they are good at and then some.

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Monday
Jun112012

The Last Minute Arcade Stick Buying Guide Day One: Mad Catz

EVO is in a couple of weeks and you registered for your games of choices. There is a problem! Maybe you play on Xbox 360 but EVO is a PlayStation 3-specified event. Maybe your PlayStation 3 stick is broken. Maybe you don't have a stick and want to get one before the big event or for other future meetups. Well here is a last minute guide on various sticks available in the market today. For Monday, this edition will be about the company that brought arcade sticks on the map in the past few years.

On the eve of Street Fighter IV's release in 2009, Mad Catz stepped in as the forerunner of modern arcade sticks with the Tournament Edition FightStick series. Three years later, Mad Catz is still doing it with their latest line.

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Monday
Jun112012

The Salty Runback : The Cost of Doing Business

This morning, I casually commented on the kerfuffle - allow me to take a moment to soak in the pleasure of using the word “kerfuffle” - caused by the rumor that following his match against RayRay at East Coast Throwdown 4, Filipino Champ opted to walk away from the set without shaking hands or congratulating RayRay. Sarcastically, I tweeted :

“A community of homophobic, racist, sexist stream monsters is outraged when they hear a rumor FChamp was a poor sport.”

I often find humor in the ridiculous, and our community is, at times, a font of ridiculousness. That is part of its charm. To me, it was absurd that a group of people who have become somewhat notorious for reprehensible internet behavior would manufacture outrage about poor sportsmanship. The same group of people that create Tumblr accounts dedicated to posting screencaps of female players stamped with the Brazzers logo are upset that two players didn’t hug it out after a Marvel match.

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Thursday
Jun072012

Is it Time for Capcom to Make a New 3D Fighting Game?

With all the hype and buzz surrounding Tekken Tag Tournament 2, Dead or Alive 5 and the recent release of Virtua Fighter 5: Final Showdown it seems 3D fighting games are picking up a lot of steam -- much like 2D fighters with the release of SF4 back in 2009. Since the release of Street Fighter 4 though, it seems with each new 2D fighter companies are scraping the bottom of the barrel or simply rehashing old gameplay mechanics. Don't get me wrong, these games are still fun and plenty of players enjoy them but none of them are really pushing the envelope. 

That said, 3D games are guilty of the same thing. While Virtua Fighter, Tekken and the others all have their own look and feel and many players enjoy them, you have to be a hardcore fan of the series to get hype over the various gameplay changes. More so than 2D games though, I feel there is a lot left to be explored with the 3D genre and these games have a ton of potential for new and exciting gameplay elements that we have yet to experience. 

One company we haven't seen a 3D game from in sometime is Capcom. Do you think now is the time for Capcom to give 3D titles another shot or should they just stick to 2D fighters from here on out? Do you think they have what it takes to shake up the 3D genre or should they leave it to the experts over at NAMCO and SEGA? 

While we're on the topic, what about 2D fighting games? Do you think they've run their course? Do you feel there's a lot left to be explored with gameplay mechanics in 2D fighters and developers are just being lazy? Hit the comments and let us know your thoughts. 

Thursday
May172012

Zebra Research Journal: Common Myths Dispelled

A lot of you folks may not know this about me, but I am actually a Zoologist with an expert focus on Zebras. I am looking at a Zebra right now and enjoying its presence in every possible way; I'm petting it, feeding it, and riding it all around the Zoo. You may not have seen a Zebra in a long time or perhaps ever in your life, but they undoubtedly exist.

Zebras are an endangered species, but they are far from extinct. Countries besides the USA have far more Zebras than we do, and the Zebra population has even seen tremendous growth in recent years in countries such as India and China.

As a Zebra lover, there are a few things I occasionally hear that don't make any sense when I want to talk about my favorite animal with other people.

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Tuesday
May152012

Would You Rather Be Pro at One Game or Average at Many Games?

Oh god, what should I play!?Being able to manage your time between all the various fighting games that are on the market these days seems to be a problem that we all run into. As a competitive player you really have to sit down and think which games are worth practicing and which games you're better off simply spectating. While there are exceptions, it seems very few competive players can be strong in multiple games and tend to focus on just one or two.

That said, going to a session with friends and not knowing how to play any of the games there can also be a drag. Having some working knowledge of the gameplay system and a few combos under your belt for various games can make the difference between getting a few matches in or sitting on the sidelines. 

How do you approach this issue? Do you focus on one game exclusively and ignore everything else or do you dabble in each game equally? Would you rather be placing top 3 in one game at tournaments or be able to compete in every game on the line up, even if you're not breaking top 8?  

For those of you who do play multiple games, how do you manage your practice time? Do you have a solid regime or just play what you feel like playing at the time?

Hit the comments and let us know!

Wednesday
Mar072012

Running It Back: Why Capcom vs SNK 2 is One of the Best Games of All Time

Since the introduction of Street Fighter IV, there seems to be a revival of fighting games along with a new generation of players. This was particularly exciting, because before Street Fighter IV there was absolutely no real interest in the genre and very little games were being made. Many were out of luck in this drought and anyone who still played then had to play the same games that were out during the 90s/early 2000s. These games became long time classics that has earned their place in history

 

Now there are new games being released everywhere, including King of Fighters XIII and Street Fighter X Tekken, to meet the positive response that Street Fighter IV had. It makes me wonder who would still be interested in these older classic games of the past. I have always held Capcom vs SNK 2 (CvS2) to be one of the greatest fighting games ever made before the drought of fighting games, but have had trouble getting interest across to the newer players.

 

There are many reasons why it is considered a classic and why I personally still play this game in spite of all the new games that are coming out.

 

Capcom vs SNK 2 has one of the most diverse and competitive character rosters of all time.

 

With 48 total characters, one might think that CvS2 is extremely hard to balance and it will fall into Marvel vs Capcom 2's trap where only the strongest survive. However this is a huge misconception, there are many diverse characters that you can choose that are competitive. In this game, High Tiers and many Mid Tiers stand a chance! There are over 20 characters that are not considered top tier and still see high level play. Need some proof?

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Wednesday
Mar072012

Any Woman Who Knows

Within the last week, the drama surrounding the streamed fighting game competition, Cross Assault, has traveled through various Internet forums and gaming websites like an earthquake and its following series of aftershocks. Amidst the commotion have emerged incredibly disconcerting responses both from gaming media and community members alike. From the side of gaming media, websites such as Destructoid and Penny Arcade have held Aris Bakhtanians, and even the fighting game community as a whole, up as symbols of the most deplorable manifestations of sexism and sexual harassment. Interestingly enough, some of the same sites condemning such behaviour have been accused of using sexual abuse as a point of humour in the past (Penny Arcade's strip 'The Sixth Slave' comes to mind). 

The other common response I have seen emerge has been the polar opposite, placing contestant Miranda Pakozdi as the point of blame. The most frequent method of allocating blame to Miranda had been to question her response, or apparent lack thereof, on stream. Some, mostly men, asserted what they would have done in the situation. Of course, the point that they had missed was that men in a masculine space would never be in this situation. Upon noting this, the almost immediate response to me was: “What would you have done?”

It is this series of responses that prompted me to write this article, because I believe that no woman's experience or hypothetical reaction should be used as a singular model that can and should be applied to all women. To ask what I would have done is irrelevant; I am not Miranda. I am a woman shaped by my own experiences, which have included a long history of being bullied and having spent years in chat rooms, on gaming forums, and developing a propensity for heavy sarcasm because I am, to quote Horse ebooks, 'a full-time Internet.'

Above all else, my desire to write this article comes as a response to the casting of Aris as, unquestionably, a villain. In demonizing him, the larger picture is missed and worse, it is replaced by a more easily solved, overly simplified and more tangible problem. The problem within gaming communities cannot be confined to one event; the problem is a social structure that pervades communities across time and space.

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