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Entries by FuriousRGD (1128)

Wednesday
Oct282009

Patch for Marvel vs Capcom 2 due on Friday

Are you sick of being hit by Cable's unblockable Hyper-Viper Beam in the Live Arcade and Playstation Network re-release of Marvel vs Capcom 2? I know I sure as hell am.  Capcom is going to release a patch this Friday for both PSN and XBL which will fix this and other bugs. Make special note that I said "bugs". Read on:

From the Capcom Unity Blog:

"One more note before I let you know what we were able to fix with the patch.  First is that the patch addresses bug fixes only.  We were not able to add new features.  Any function that's not in the game now is considered a new feature.  There are technical restrictions on what can be fixed via a patch and new features are usually not viable, especially with ports.  To go along with that last statement, I'd like to stress that we're aware of all the reported issues, but because of these technical limitations, we're not able to address all of them.  I hope that with this patch, we're able to at least address the major ones."

Now on to the fixes:

For both platforms:

  • Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash.  There were many reports that other moves had the same issue but they seemed to be incorrect.  
  • Magneto's Tempest was dealing incorrect amounts of chip damage.  Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage.  Right now they either all deal 1 point of damage or they deal 0.  Random has been reintroduced.
  • Jin's lp, mp, Cyclone Hyper was not combo'ing correctly.  This has been fixed so that it combos correctly.

PS3 specific fixes:

  • The title will no longer crash most of the time when using the "Search for Match" function.
  • Overall online stability has been improved, particularly when using headsets.

360 specific fixes:

  • Occasionally, a users record will freeze or contain grossly erroneous ratings.  This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match.  For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are.  ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much).  This was the consensus from Unity members when asked if they wanted the boards nuked or not.
  • The game will no longer crash if 2 users enter a lobby at the exact same time.
Tuesday
Oct272009

Tatsunoko vs. Capcom: Ultimate All-Stars North American Box Art

 

The box art for the North American release of Capcom's Tatsunoko vs. Capcom: Ultimate All-Stars has been revealed, and does just what it should do: show off just how many awesome characters are there for your over-the-top fighting pleasure. The game is scheduled to finally hit shelves on January 26, 2010 and features 25 playable characters including several new characters not in the Japanese release.  New characters include Frank West and Zero on the Capcom side and Tekkaman Blade and Joe the Condor on the Tatsunoko side.

 

Friday
Oct232009

More Super Street Fighter 4 Video from Capcom Fight Club plus Commentary by Seth Killian

Here are a few more vids from Capcom Fight Club, which took place last night. These vids show more action from the new characters. The vids are courtesy of the Console Warzone YouTube channel.

It is interesting to note that, once again, Capcom's Seth Killian stated that Super Street Fighter 4 will not be a full priced game on release next year.

Seth Killian also said that if you added up every upgrade to every version of Street Fighter 2 together, you would not get an update as good as we will be getting for Super Street Fighter 4. That, combined with reduced retail price, make Super Street Fighter 4 a true value, far and beyond anything you can possibly expect from a patch update.

 

Thursday
Oct222009

Capcom Fight Club Stream Now Live

 

Capcom has set up a live stream for tonight's Capcom Fight Club in New York. If you want to get a first look at Super Street Fighter 4 in action, this could be your chance.  If you are looking forward to seeing the North American release of Tatsunoko vs Capcom in action, with new characters and balance tweaks, that will be present as well. It seems strange that it is there in my opinion, but Marvel vs Capcom will also be there.  The tagline for the stream is "Watch the Unity Team (Capcom) play against their fans", so we might see some Seth Killian taking on attendees.

Free live streaming by Ustream

You can also keep track of tonight's events via a special website Capcom has set up which will feature Twitter updates. Stay up to date on what is going on behind the scenes (and the stream) here.

Thursday
Oct222009

Capcom still pondering bringing Super Street Fighter 4 to arcades, but if they do it will not be difficult

Capcom has been annoyingly back and forth about the prospects of bringing Super Street Fighter 4 to arcades.  At first they said no, then they said it was not an absolute no (probably after the quick backlash), and then a spokesperson said that the arcade version will depend on sales of the console version.  All we know at this point is that Capcom itself does not know itself and perhaps the back and forth in their statements is reflective of the struggle within Capcom itself over the issue.

 

Kotaku once again got some information on this issue recently from Capcom's Seth Killian. When asked, Seth told Kotaku that they still have not decided whether or not to bring Super Street Fighter 4 to arcades.  However, as arcade enthusiasts already know, if Capcom decided to do so, Killian confirmed that it would be a fairly easy transition.

The arcade version of Street Fighter 4 runs on the Taito Type X2 arcade board, which includes a hard-drive for storage.  As such, Killian stated that updating a Street Fighter 4 arcade cabinet to Super Street Fighter 4 would require simply installing the new software and then changing the cabinet's artwork.

If Capcom does not update the arcade version of Super Street Fighter 4 it will considerably widen the gap between the arcade version and the console version, which will have implications even in North America, where there are only a handful of arcades remaining. 

Source: Kotaku and Arcade Shock for the Taito Type X2 image.

Tuesday
Oct202009

Capcom listens to fan feedback for Super Street Fighter 4: Seth to be "cheaper and more irritating"

Seth vs Your Willpower Not to Throw Your Controller: Round 2

Kotaku has gotten a chance to talk to Capcom's Seth Killian about Super Street Fighter 4 and to see the game in action. While a lot of the information in the article is not really new, there are a few interesting items.

For those who like to punish themselves for pleasure, Street Fighter 4 boss Seth had you on cloud nine. For us normal people however, it left us wanting to throw our controllers or to abuse AI exploits to win. It looks like Capcom has taken the feedback from fans and has responded in an interesting way. Capcom's Seth Killian told Kotaku that "Seth will be even cheaper and more irritating" in Super Street Fighter 4.  

Another interesting item is that some existing characters will get new moves in Super Street Fighter 4. Ken was one character specifically mentioned. Killian said that while some charactes will have new moves and characteristics, they are not introducing any new radical changes like adding parries to the game (sorry Third Strike fans).

Lastly, it was a relief for many (including myself) when Capcom said that they would not be using the same studio to provide crappy, low-budget Saturday-morning cartoon quality animated sequences to tell each of the character's stories in Super Street Fighter 4. More interestingly, especially to fans of Street Fighter fiction, every character in Super (all 25 original characters plus all new characters) will have a new story for the game.

For the full story, head over to Kotaku.

Monday
Oct192009

Anti-Projectile Strategy Vids by NeoRussell

I came across these vids today. They are made by NeoRussell.  He has made some really nice strategy/tutorial vids on various topics for various games.  One example of this is his two-vid series on Anti-Projectile strategies.  It gives basic strategies for every character in the game.  These videos are geared more towards beginning players but some intermediate players may find a surprise in there.

If you want to see more of his vids visit NeoRussell's website at: http://www.neorussell.com

Also you can see vids at his YouTube channel located at: http://www.youtube.com/user/Ne0Russell

Tuesday
Oct062009

Marvel vs Capcom 2 patch getting closer

Fans rejoiced earlier this year when Capcom finally confirmed that Marvel vs Capcom 2 would be released on the Xbox 360 and Playstation 3 as a downloadable title.  Capcom hoped that this re-release would be the definitive version of the game, featuring the same acclaimed network features as Super Street Fighter 2 HD Remix, everything unlocked from the beginning, and sharp looking graphics filters to update the game's visuals.

Soon after release, reports of bugs, crashes, and other inconsistencies have surfaced.  Enough problems have surfaced that many tournaments have resumed using the Sega Dreamcast version for their events. Capcom revealed in August that they were aware of the many reports of bugs, crashes, and inconsistencies and that they were working on a patch but that we shouldn't "expect a patch to be released for a month or two" due to development, testing, and approval.

Yesterday, JimmyRey of Capcom issued an update on the status of the patch via the Capcom Unity forums. He said that "...we are working on a patch and we're actually winding down and hope to submit soon.  When I have a confirmed release schedule, I'll announce it on the blog along with the patch contents."

This is great news for those, like myself, who purchased Marvel vs Capcom 2 on a modern console and hoped that it would live up to being the definitive version of a Capcom classic.

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