Skullgirls Delayed Until Early 2012 to Take Game from "Good to Great"
The official Skullgirls website announced today that the game is now set for an early 2012 release opposed to the previous "late 2011" launch date. They stress that this amount of time is needed to polish the game and take it from "good to great".
Some of the polish can be chalked up as purely aesthetic though others sound like great additions to both the gameplay and overall UI. One thing that caught my eye is they are adding an accidental pause prevention function that forces the player to hold the pause button for 15 frames before the game will go to the menu. Cool stuff -- I hope other developers are taking note here!
Check out the full list of what they plan to update or change by clicking here.