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[ TATSUNOKO VS CAPCOM MAIN PAGE & CHARACTER SELECT ]
Monday
Jan042010

Soki - Capcom

"I am Soki - Slayer of demons, destroyer of darkness! I am the Oni of the Ashes!"

TATSUNOKO VS CAPCOM BIO:

Soki, a young warrior equipped with easily identifiable blue armor, is on a mission to destroy the evil Genma. By absorbing souls of the Genma he defeats, he awakens the demon’s power within him and turns into the ultimate Onimusha. Soki’s real name is Hideyasu Yuki, but he was given the nickname of Soki in honor of his wild fighting style, which is similar to the Demon God’s style.

 

 

 

 

 

CHARACTER ORGIN

Soki is the main protagonist in Onimusha: Dawn of Dreams.  He is a strong warrior who possesses the dark power of the Oni, referred as the Blue Oni. Having learned about Hideyoshi's insidious scheme, he sets out on a journey to burn the Genma trees and defeat the Genma running rampant across the land. Wielding two swords with such grace, precision and power, Sōki is soon referred to by townsfolk as "Oni of the Ash". He is also called the "Black Oni" due to his extreme resemblance to the Oni God. Soki uses a variety of heavy broadswords and katanas.

 

 GAMEPLAY DETAILS

Power, range and defense are Soki's true strengths. His quick sword pokes can punish opponents who try to dash in recklessly, outranging most frontal offense with ease and allowing him to chain together complex combos thanks to the large area covered by his swinging blade. Though he lacks offensive mixups, he has super armor and counters to help him catch the opponent off guard. Because he is a little bit on the slow side, he tends to prefer to keep the opponent at medium range.

 

CHARACTER STATS

Difficulty:

Style:

Defensive power:

Offensive power:

Approach strength:

Combo ability:

Meter Usage:

Key Techniques:

Partner Options:

Monday
Jan042010

Special Moves

 

CHAIN

(DURING HEAD SPLITTER OR DEFLECT HIT)

While not exactly a special, Chain is what happens when H+M is pressed during the hitpause of certain special moves. This allows Souki to follow up said move with a fast double-strike that has different properties depending on the original move. Souki's F+H lunging stab can also be effected by this. Using Chain during the hitpause of F+H will cause Souki to charge through the opponent with a circular cut, sending them flying behind him.

 

HEAD SPLITTER

   
 HALF CIRCLE FORWARD + ATTACK

A very slow overhead attack. Souki reels back and then slams his sword down in front of him. This attack has super armor through the startup and will stagger on hit. Useful for forcing the opponent on the defensive although if the opponent has baroque it's unsafe to rely on the super armor, as the opponent can baroque on reaction and punish it. This attack can be affected by Chain, and the followup will launch. Be very wary of characters who have counter-specials and counter-supers, as they can cancel into these on reaction to the super armor.

 

SLAM

   
FORWARD DOWN DOWN-FORWARD + ATTACK

 

Souki pulls back and then charges forward with a shoulder attack. Like the helm splitter it has super armor through the startup with the exception of the light version. The light version causes stagger but has no super armor and is fast and fairly safe. The mid version knocks down and has more startup/distance traveled, and the strong version has the most startup, travels the furthest distance and causes wall slam. A very useful special for extending Souki's ground combos.

 

DEFLECT

    
HALF CIRCLE BACK + ATTACK

Souki takes a stance briefly. If hit by a physical attack other than a low or super he will stun the opponent and then slice through them for a counterattack. Has a large window for countering and causes the opponent to crumple when it hits, however it has limited usefulness due to it's inability to counter low attacks. This special can be affected by Chain and the followup will knock the opponent down.

 

SWORD PLANT


DOWN, DOWN + ATTACK

A quick stab at the ground. Hits low and will hit downed opponents. This is generally used to finish combos or deal more damage after a tag hit.

 

Monday
Jan042010

Hyper Moves



Sunday
Jan032010

Assists

Assist

Soki's assist is his light shoulder tackle, however it doesn't retain the same properties as the original. It merely lifts the opponent off the ground a bit and knocks them back, but does not stagger or knockdown. Pretty poor as far as assists go, but it does cover a good amount of distance and has a large hitbox.

 

Variable Counter

Soki's Variable Counter uses the same animation as his launcher. It's quite slow as far as variable counters go, so one may want to think twice about calling Soki out for a Variable counter.


Variable Hyper Combination

when summoned to perform a Variable Hyper combination, Soki will use his Flame Sword super.

Friday
Jan012010

Combos