Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
[ TATSUNOKO VS CAPCOM MAIN PAGE & CHARACTER SELECT ]
Tuesday
Jan192010

Gold Lightan - Tatsunoko

 

"If you have the will you can overcome an opponent of any size!"

TATSUNOKO VS CAPCOM BIO:

Lightan is a golden warrior who came to Earth from the Robot Dimension to save humanity from the invasion of King Ibalda. He retains the form of a small pocket-sized lighter until summoned. When he is called, he transforms into a giant robot traveling along the Rainbow Road and crushes enemies with his dynamic moves. His signature move, “Gold Crash,” pierces straight into his opponents’ heart with his “hand sword” and crushes their core.

 

 

 

CHARACTER ORGIN

Golden Warrior Gold Lightan was a popular anime series aired in 1981 to 1982 in Japan.  The story is about a young boy named Hiro Taikai who accidentally found a gold lighter which turned out to be the giant Golden Warrior Gold Lightan with the mission to save the earth from every invasion of King Ibalda.

 

 

 

GAMEPLAY DETAILS

Gold Lightan may seem undefeatable at first, but this is far from the truth. Factually he is one of the most difficult characters to use successfully, having major weaknesses in his mobility and inability to avoid taking damage in many situations. Many matchups are an uphill battle for Lightan, though he does have his strengths. Lightan's attacks are quick and powerful even though his movement is slow. He can easily cause a lot of damage over a short period of time and ruthlessly keep the opponent pinned with his barrage of kicks and hand attacks...providing he can get in close. Lightan also has the ability to punish anyone standing on the ground using his powerful earthquake attacks. Lightan takes dedication to master, but in the hands of a patient player he can wreak all kinds of havoc on unprepared opponents. He is also a very decent counterpick character to certain teams who don't have a way to deal with him.

CHARACTER STATS

Difficulty: Moderate-Advanced

Style: tactical rushdown

Defensive power: very high yet very low. He has the highest amount of HP in the game, plus constant hyper armor, however he only has one life bar and cannot regain HP. He also has a very hard time avoiding damage. This makes him much more fragile than he would seem.

Offensive power: Very strong. Capable of doing powerful combos at midrange and his hyper attacks hit for great damage.

Approach strength: Very poor. Lightan has extreme difficulty chasing down an opponent due to his exceptionally poor dash and slow movement. Once he is up close, he needs to be wary since many of his attacks have blindspots which either leave him open or allow the opponent to escape his pressure.

Combo ability: Moderate. For a giant character he has surprisingly good combo ability, but this isn't saying too much. Relies on baroque to do his most dangerous combos.

Meter Usage: High. He requires meter to finish the opponent off in many cases, and also to escape from Tek Win with a Megacrash after being snared. He also needs to use his Gold Crash a lot in order to punish opponents who are trying to use ground projectiles.

Key Techniques: Lightan players need to learn to baroque Battleship Breaker in order to get close to the opponent. Using his Gold Crash to hit distant opponents who are standing on the ground is also vital. It's worth remembering that an airborn Gold Crash is much faster. He also needs to learn how to use his Gold Press to 'kara cancel' from his B+M attack in order to move forward, which helps his mobility problems somewhat.

Partner Options: None

Monday
Jan182010

Special Moves

BATTLESHIP BREAKER

    
HALF CIRCLE BACK + ATTACK

Lightan does a breakdancing-equse kick attack. Hits multiple times. The strong version of this attack can snapback on the initial kick. The Mid version of this attack is very important for getting in close to opponents who are airborn or trying to abuse projectiles, as it's one of Lightan's only mobility options. Make sure you have baroque if you're going to commit to using this, as it's VERY unsafe.


TANK SLICE

  
HALF CIRCLE FORWARD + ATTACK

Gold Lightan attacks with a quick chop of his hand. It can reflect projectiles, but this move is very important for Lightan's more damaging combos. It causes knockdown on the opponent, which lets it easily combo into his powerful ground-hitting hyper moves. It's also one of his fastest attacks.

 

GOLD QUAKE


DOWN, DOWN + ATTACK

An earthquake attack that hits multiple times depending on attack button used. It effects the entire ground of the stage and knocks down if it hits, so it can be treated as a pseudo-projectile to try to disrupt opponents who are using projectiles at range. Especially useful against Tekkaman lariats.

 

GOLD PRESS

   

360 MOTION +  ATTACK

Gold Lightan grabs the opponent and then attempts to throw them to the ground, followed by a body slam. This attack is very powerful but also will never hit an experienced opponent due to the fact that the opponent can mash buttons to escape it. Even then, it is useful for Lightan's pressure and for getting opponents away from Lightan to avoid taking too much damage. It may even be a valid strategy to use this with the intention of tiring out your opponent's fingers, since it's so easy for the initial grab to land due to it's huge range.

Sunday
Jan172010

Hyper Combos

GOLD CRASH 

   
HALF CIRCLE FORWARD + ANY TWO ATTACKS

An earthquake that fills the whole screen. It also can be performed in the air. If done in the air there is almost no startup. This attack can hit an opponent who is down. This super is very important since it's one of the few damage-dealing ranged options that lightan has at his disposal.

 

 

GOLD KICK

     
HALF CIRCLE BACK + ANY TWO ATTACKS

Lightan lunges across the screen and kicks the opponent before stomping them into the ground. Quite powerful and quick, but the opponent needs to be in the air for it to hit.

 

 

 

GOLD FINGER CRASH

DURING GOLD CRASH     
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS

Used as a follow up to "Gold Crash" it uses up two super meters but deals a lot of damage.