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« Gold Lightan - Tatsunoko | Main | Hyper Combos »
Monday
Jan182010

Special Moves

BATTLESHIP BREAKER

    
HALF CIRCLE BACK + ATTACK

Lightan does a breakdancing-equse kick attack. Hits multiple times. The strong version of this attack can snapback on the initial kick. The Mid version of this attack is very important for getting in close to opponents who are airborn or trying to abuse projectiles, as it's one of Lightan's only mobility options. Make sure you have baroque if you're going to commit to using this, as it's VERY unsafe.


TANK SLICE

  
HALF CIRCLE FORWARD + ATTACK

Gold Lightan attacks with a quick chop of his hand. It can reflect projectiles, but this move is very important for Lightan's more damaging combos. It causes knockdown on the opponent, which lets it easily combo into his powerful ground-hitting hyper moves. It's also one of his fastest attacks.

 

GOLD QUAKE


DOWN, DOWN + ATTACK

An earthquake attack that hits multiple times depending on attack button used. It effects the entire ground of the stage and knocks down if it hits, so it can be treated as a pseudo-projectile to try to disrupt opponents who are using projectiles at range. Especially useful against Tekkaman lariats.

 

GOLD PRESS

   

360 MOTION +  ATTACK

Gold Lightan grabs the opponent and then attempts to throw them to the ground, followed by a body slam. This attack is very powerful but also will never hit an experienced opponent due to the fact that the opponent can mash buttons to escape it. Even then, it is useful for Lightan's pressure and for getting opponents away from Lightan to avoid taking too much damage. It may even be a valid strategy to use this with the intention of tiring out your opponent's fingers, since it's so easy for the initial grab to land due to it's huge range.