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Entries by haunts (3090)

Tuesday
Mar172009

STREET FIGHTER 4: SAGAT CORNER CROSS UP ULTRA

This trick with Sagat popped up yesterday on SRK showing how you can connect Sagat's full Ultra in the corner thanks to "Liston". This is very useful considering that when you connect the Ultra in the corner, only two hits of the uppercut portion will connect and the last part wiffs completely on another Sagat!

This only works after FADCing in or near the corner the corner in that you need to charge the FA to LVL 2 to cross under the other player.

From the SRK thread:

The way to pull this off is to do the Uppercut and FAC and HOLD the FA until it is charged to lv.2. Then dash and to Ultra in the same way you dashed in and that is it.
P.S. - if you want a shortcut to do this you can also FAC and qcfx2 to input your dash, and then one more qcf to complete the Ultra. Be careful to release the buttons upon seeing the dash or you run the risk of neg edging into some random special.

Hope this helps cause that glitch is pretty frustrating when u need the damage.

-Liston

Tuesday
Mar172009

SFII TURBO: HD REMIX PATCH OUT NOW

CAPCOM rolled out the patch for Super Street Fighter II Turbo: HD Remix for PS3 last night for those of you looking to fix those glitchy life bars and music suddenly going off before each match. You'll be able to patch the 360 version shortly, before tomorrow evening.

Click here for a full list of what  that patch takes care of.

Monday
Mar162009

KING OF FIGHTERS XII: CONSOLE EXCLUSIVE CHARACTERS & ONLINE OPTIONS

A handful of new scans showed up online from Game Informer magazine with some fresh info on the console release of King of Fighters XII. Not only will there be a robust online mode with the ability to spectate and save replays, but it appears console exclusive characters are on the way as well.

This is somewhat surprising considering how many location tests they have held for the game, it seemed they were trying to work out any and all problems with the game before it came out. With console exclusive characters who will most likely receive very little testing, one has to wonder if they will take the SFIV approach and just make the new characters noticeably weaker than the arcade originals.

Anyone want to make bets on who will show up in the console version? I've got $50 on Mai!

Check out more scans and info at CYBERFANATIX.com

Friday
Mar132009

STREET FIGHTER 4 KEN COMBO VIDEO

This is the Ken combo video we put together for the Street Fighter 4 Super Guide on MyCheats! Something for all you Ken players I run into online to study over the weekend!

 

 

Friday
Mar132009

1UP.COM STREET FIGHTER 4 FIGHTCAST - TONIGHT AT 6PM PST

I'm going to be at 1up.com tonight on a live stream with other Shoryuken.com members and top California  Street Fighter 4 players. We'll be battling it out amongst each other of course, talking about the game and more high level strategies. There is also talk of us hopping online, finding some random flowchart Kens and trying to  get one of them to rage quit! We'll see what happens, but last time was a lot of fun and really entertaining so be sure to tune in tonight!

From 1UP.COM:

Click to read more ...

Friday
Mar132009

MARVEL VS CAPCOM 2: HD REMIX

You've probably noticed a lot of talk over the past day or so on the forums about CAPCOM gearing up more HD Remixes, and it appears the next game to possibly receive the remix treatment is Marvel vs. Capcom 2 according to an interview from Videogamer.com. This is good news for for fans of the series, but with SFII Turbo: HD Remix taking as long as it did, one has to wonder how CAPCOM will approach Marvel vs. Capcom 2 with its large cast of characters.

Beyond even creating HD sprites for all the characters, there is also the aspect of balancing the game which could prove to be quite difficult considering that there are virtually an infinite number of match ups.   I would actually prefer to see a brand new game based on the Tatsunoko vs. Capcom engine, but it's hard to be too pessimistic with so much focus on fighting games lately!

Friday
Mar132009

VERSUSCITY: STREET FIGHTER 4 TOP 20 POWER PLAYERS

Some interesting shifts this week in the top Street Fighter 4 players in Japan with Daigo falling from 1st place, replaced by Sagat player Mago.

Here are the the Top Ten, head over to Versus City for the full list.

1. Mago (Sagat) - 178,853 (+2)
2. Umehara (Ryu) - 173,391 (-1)
3. Ojisanboi (Sagat) - 172,479
4. RF (Sagat) - 149,930
5. Tokidokinukinkusu (Chun) - 113,616
6. Nemo (Chun) - 112,508 (+1)
7. Shiro (Abel) - 110,747 (-1)
8. Radiowave (Sagat) - 94,853
9. Maakun (Sagat) - 92,761 (+1)
10. Iyo (Dhalsim) - 91,843 (-1)

Thursday
Mar122009

KEYSTONE LIGHT - NORCAL SF4 LIVE STREAM

 

San Francisco's weekly gathering of top Street Fighter players is now streaming online! Come check out some of the Bay Area's best throw down in Capcom's Street Fighter IV, chat with the players and listen in on the live conversation.

Related Links

- Keystone Light at Shoryuken.com
- iPlayWinner
- JaredRea.com

Thursday
Mar122009

STREET FIGHTER 4 AKUMA COMBO VIDEO

Thursday
Mar122009

STREET FIGHTER MOVES IN MY RESIDENT EVIL?

Resident Evil 5 will be the only game to pull me away from Street Fighter 4 as I'm a huge fan of the series, and honestly I've been looking for an excuse to post something about Resident Evil for a while. Well, 1UP.com has given me that opportunity with a montage of all the melee moves in RE5 with some of them being named after certain Street Fighter moves. Still need more FADCing if you ask me though!

Wednesday
Mar112009

GAMEWATCH: TEKKEN 6: BR PLAYER GUIDE

Thanks to VersusCity for the heads up on this one - a player guide for Tekken 6 featuring combos for each character! This comes directly from Japanese gaming site GameWatch Impress, and although no in-depth strategies yet (not that it matters for most of us since it's all in Japanese) there are actual videos for each combos they mention.

Tuesday
Mar102009

SF BAY AREA TOURNAMENT - MARCH 22nd - SF4 / TVC / MVC2 / 3S / HD:R

All you Bay Area fighting game heads who are looking to flex your skills in some new games and...eat some burgers in the process, check out the Fuddruckers Fighting Game Tournament on the 22nd of this month. Not only will it showcase the major games of days gone by such as Marvel and 3s, but they will of course have newer entries such as Street Fighter 4, HD Remix and even Tatsunoko vs Capcom as games that you can enter.

Each game is 5 bucks to enter and winner will net 70% of the pot. So if you think you have what it takes to get your share, head out to Concord CA later this month and prove it.

 

Check out the official thread on Shoryuken.com for more details!

Monday
Mar092009

1UP.COM: BLAZBLUE PREVIEW

So as you may have heard by now, BlazBlue is on it's way to console come Summer 2009 (thanks to Aksys Games) giving those of us who missed the boat with Guilty Gear another chance at a competitive Arc System Works game. Richard Li at 1UP.com was able to sit down with the games creator and director, Toshimichi Mori, to get a better idea of what we should expect from the game if we haven't played it yet. Overall, it sounds like it will be heavily offense based like Guilty Gear, but with new gameplay mechanics and more "screen real estate" to play with this time around.

From the article:

BlazBlue rewards aggressive players while penalizing defensive players. In fact, turtling (a reactionary, methodical tactic requiring the player to be as defensive as possible, only attacking at the right opportunity) is discouraged. "If you make the defense too strong, like games with height advantage, once you get in that position, you pretty much can't lose," say Mori-san. "That breaks the game." To prevent an overly defensive game, Mori-san helped design the Offense Gauge, a red and blue meter below the timer indicating the ebb and flow of combat. Attack more, and the meter rises. When the meter is full, the game temporarily stuns your opponent long enough for you to combo them. Moreover, each character possesses a Barrier Gauge (a defense mechanic protecting them from enemy attacks that goes down whenever they're hit); if it drops to zero, your guard will be broken. As a result, in competitive matches you'll see players constantly rushing, chasing and engaging each other, while carefully managing their Barrier and Offense Gauges so they won't be placed at a disadvantage.

Also present in BlazBlue are "Astral Finishes" which are highly situational finishing moves where in some cases the game will cut to an anime sequence showing you finishing off the other player. Check it out:

Friday
Mar062009

ARCADIA RANKINGS: TEKKEN 6 BACK ON TOP

MarkMan form SDTEKKEN posted up the current ranking for Japanese arcade games with Tekken 6 back on top with it's Bloodline Rebellion upgrade faring well. Next is BlazBlue which is doing better than Melty Blood, and both games are getting more attention than both Street Fighter IV and Virtua Fighter 5: R - what's up with that!?

TOP TEN GAMES
1) Tekken 6: Bloodline Rebellion - 341.2
2) BlazBlue - 286.3
3) Gundam VS. / 機動戦士ガンダム  - 258.3
4) Melty Blood Actress Again - 207.2
5) Street Fighter IV - 164.7
6) Virtua Fighter 5 R - 126.9
7) Arcana Heart 2: Sugoi  - 101.4
8) Tatsunoko VS. Capcom: Cross Generation of Heroes - 96.3
9) Guilty Gear XX ^Core - 87.4
10) DeathSmiles - Mega Black Label  - 60.2

Friday
Mar062009

STREET FIGHTER 4 CHUN-LI COMBO VIDEO

If you're anything like me you're going to be playing Street Fighter 4 through out the weekend, so here is the Chun-Li Combo video we compiled to help you stack up some wins!

 

Also, if you haven't already, check out our own Strategy RAP by Lil Shoto!

Street Fighter 4 Super Guide on 1UP.com MyCheats

Friday
Mar062009

VERSUS CITY: SF4 POWER PLAYERS, VF5:R REVISION

Image courtesy of GameManx.comVersusCity (my favorite site for fresh news about Japanese arcades) is at it again, this time with another update on the top Street Fighter 4 players in Japan. Hey guess what? Daigo's still on top.

 Swing by VersusCity for the full top 20 and character usage statistics. Here is the Top 10:

1. Umehara (Ryu) - 169,720 -> 171,861
2. Ojisanboi (Sagat) - 154,043 -> 156,953
3. Mago (Sagat) - 151,615 -> 155,927
4. RF (Sagat) - 137,765 -> 143,496
5. Tokidokinukinkusu (Chun) - 115,778 -> 117,847
6. Shiro (Abel) - 109,560 -> 110,673
7. Nemo (Chun) - 105,285 -> 110,342
8. Radiowave (Sagat) - 90,180 -> 93,638
9. Iyo (Dhalsim) - 90,121 -> 91,397
10. Maakun (Sagat) - 87,179 -> 89,143

Also, according to VersusCity, looks like a new revision of Virtua Fighter 5: R is on the way, which is apprently the offical "Version B." of the game. Not like this matters to anyone outside of Japan, but interesting none the less.

Friday
Mar062009

STREET FIGHTER II TURBO: HD REMIX PATCH DETAILS

Jimmy Rey outlined the patch that is right around the corner for HD Remix a little earlier this week and it looks like most of the most common issues are being worked out. I haven't played much HD Remix since Street Fighter 4 dropped, but it's good to see CAPCOM hasn't forgotten about the game and are going through with the patch anyway.

Here is the full list of what is being fixed:

 

  1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
  2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
  3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
  4. Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
  5. Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
  6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
  7. Zangief Super Motion not working on both sides and in both directions.
  8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
  9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. It should always be best out of 5.(Both)
  10. Sending messages via XMB during a game causes a freeze. (PS3)
  11. Players not added to "Players Met" list. (PS3)
  12. Analog and D-pad can accept input at the same time. (Both)
  13. Player stats not reporting correctly.

Thursday
Mar052009

FINAL ROUND 12: INTERVIEW WITH SHINBLANKA

So we have a special interview with ShinBlanka, the organizer of the largest tournament not only in the South East but one of the largest in the world: Final Round.  In classic ShinBlanka style, he is speaking his mind on a  number of different subjects from the tournament itself, Street Fighter 4 and something he holds dear to his heart, the Street Fighter community.

Personally, Final Round was the first tournament I attended as I became a competitive player and have attended many times since then. I've had highs and lows at Final Round, both going 2-and-out at some, and placing as high as 2nd in others. Every year though with out a doubt it is one of the most exciting tournaments you can attend, with players coming from literally all over the world to compete. 

Check out the full thread on Final Round 12 (March 14th-15th ATLANTA GA) on Shoryuken.com

iPlayWinner: How did Final Round begin? Who came up with the name? What was the first couple years like? Give us a history lesson!

ShinBlanka: Final Round is a tournament that started back in the day to get the best players in the ATL to compete to see who was the best in the "A"! As you know EMS crew is the OG capcom player group in the ATL and we wanted to make sure everyone knew who was the best in the city/state. It also was a promotional tool for Scott Popular's radio show when he was in college at Ga State. The 1st FR we had to beg people to come play in a FREE tournament with the prize being a Neo-Geo Pocket.

Click to read more ...

Wednesday
Mar042009

STREET FIGHTER 4 FEI LONG & SAKURA COMBO VIDEOS

Today we have two more combo videos for the Street Fighter 4 Super Guide for 1UP.com MyCheats, this time featuring both Fei Long and Sakura. Enjoy!

 

 

 

 

Wednesday
Mar042009

STREET FIGHTER 4 IN XBOX LIVE TOP 10

Looks like everyone who bought Street Fighter 4 are finally tired of beating on the CPU and hopped online within the past week or two with the game breaking into the list of top 10 Xbox Live games this week. The game is now within the ranks of Halo 3, Gears of War, and Call of Duty and hopefully it will stay this way for a long time.

The Championship Edition DLC pack which includes a tournament and replay save mode should increase the longevity of the games online status, and of course adding lobbies for multiple players would help a lot as well. This DLC is due out within the next month or so, probably after all the costume DLC is released- but after that, then what? Hopefully CAPCOM will continue to offer DLC to add new modes and features to the game's online functionality.