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Entries in interviews (90)

Saturday
Sep062014

Lone Wolf: A Talk With Japanese Player OGTY About Playing Killer Instinct & The Upcoming Release In His Homeland

Various Killer Instinct players group together at EVO 2014. OGTY featured in the bottom middle.When it comes to fighting games in Japan, Sony's PlayStation consoles have been the platforms to play and practice on when not in an arcade. Microsoft's Xbox consoles generally haven't been received, or sold, as well as the PlayStation but has its small share of folks including top Street Fighter IV players. For many other fighters, though, developers are more likely to make a game for the PlayStation only. In addition to the console preference, fighting game players in the land of the rising sun tend to engage in games made in their homeland despite efforts of U.S. developers.

There are, however, competitors who make up the minority by playing outside the status quo. Takuma "OGTY" Oguchi is part of that minority. The Japanese player came into recognition following the release of Marvel vs. Capcom 3 as one of the dedicated players in the scene. He would contribute in shaping the once modest scene to something more reputable. Along the way, he would also get hands-on with Injustice. Now with help from a handful of players who were able to import Xbox One consoles, OGTY increased his repertoire to Killer Instinct.

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Thursday
Dec122013

Interview With Combofiend At NorthEast Championship XIV By Hold Back To Block

Esteban of Hold Back To Block and the crowdfunded documentary FGC: Rise of The Fighting Game Community had the chance to interview Capcom's Combofiend.

Taken at NorthEast Championship XIV, Combofiend talks about his position at Capcom and how it reflects his involvement in Ultra Street Fighter IV's development. Combofiend also talks more about the upcoming Capcom Cup and what players he wants to see for all three games. Since working at Capcom, Combofiend talks about what he misses from competing.

You can find the video after the jump! Stay tuned for more interview videos from NEC XIV!

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Wednesday
Dec112013

Fighting Bang: Fighting Games Centers In South Korea Part 2 - Interview With CONG's BC McMild

Along with Cafeid, there is another center in Seoul, South Korea dedicated to many fighting games and its players in the nation.

Culture Of New Generation, sometimes referred as CONG Tuh or simply CONG, is another Korean gaming center dedicated to fighting games. Opened on June 2013, CONG is the newer of the two major gaming centers in Korea next to Cafeid.

With contributions from Hoodman, you can read the full interview with CONG creator Byungchul "BC McMild" Kim after the jump! For more information, you can find CONG on Facebook, Twitter, YouTube and Twitch!

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Wednesday
Dec112013

Fighting Bang: Fighting Game Centers In South Korea Part 1 - Interview With Cafeid's Kensouzzang

In South Korea, fighting games are overshadowed by other competitive games including Starcraft II and League of Legends. Places to play against other like-minded players are still limited to some Tekken-centralized arcade centers. However, in Seoul, there are two areas that are likened to that of the nation's many PC bangs (PC rooms).

The first, and most commonly known, center is Cafeid. With the help of NorCal player Hoodaman, we interviewed creator Dae Hwan Kim, also known as Kensouzzang. He created Cafeid to provide a place for players of many different fighting games to come by, play with each other and casually socialize amongst one another.

In addition to managing the center, Kensou would help put Korea on the fighting game radar with a team of strong players who come to Cafeid.

You can find the full interview after the jump! You can find more information about Cafeid on their Facebook, Twitter, and Twitch channel!

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Sunday
Sep082013

IPW Exclusive: Interview With Infiltration, Post-EVO 2013 Thoughts

Courtesy of David Zhou (@dz)

Almost two months after EVO, South Korea's Infiltration speaks to IPLAYWINNER!

With help from interviewer LOD 38, Hoodaman ironed out the questions and answers for your pleasure.

Topics featured in this special interview includes his general and specific experiences at EVO 2013, the worldwire competitive scene and more.

Make sure to check out the extensive interview after the jump!

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Friday
May242013

The New Challenger: Fighting Game Development With Iron Galaxy Studios' Dave Lang

Dave Lang. Source: Windows Phone Central

Japanese developer and publisher Capcom commissioned projects to be developed outside their main production studios. Chicago-based group Iron Galaxy Studios became part of the plan and would later serve something more: they were going to work on Street Fighter III: 3rd Strike Online Edition.

"Street Fighter is actually a Capcom U.S. owned franchise I believe, so when they decided to do that game the U.S. team got to pick who would be working on it," said Iron Galaxy CEO Dave Lang. "[Iron Galaxy] had a great relationship with Capcom, and they were confident our technical proficiency would be most valuable on that project."

This effort by Lang and Iron Galaxy would establish their ground as one of the prominent developers within the worldwide fighting game industry and community.

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Tuesday
Apr022013

GameSpot And Gootecks Interviews Various Winners From Final Round 16

Gootecks was at Final Round 16 last weekend and interviewed some of the winners and runner ups from the Atlanta tournament series.

Among the interviews features players such as Moons, IFCYipes, and Infiltration. He also interviewed Ultimate Marvel vs. Capcom 3 champion ChrisG.

You can check out the videos after the jump!

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Wednesday
Feb272013

Skullgirls: Giant Bomb On Skullgirls' Crowdfunding Drive

The further development of Skullgirls met with open success, including full coverage of new character Squigly, and detailed the development process in line with money needed to fund it.

Patrick Klepek at Giant Bomb expanded the situation of transparancy by interviewing various developers such as Iron Galaxy Studios' David Lang, Sony Santa Monica's Seth Killian, and the Lab Zero Games crew.

You can check out the full article here and the Indiegogo page here! You can also check out an excerpt after the jump!

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Friday
Feb012013

SFXT PC Update And CVS2 PS2 Port A Couple Of Months Off

Christian Svensson apologizes for the huge delay that PC Street Fighter X Tekken players. Details about the pricing point and release should be out by the end of the week. He says there should be some good news to share by then.

On other news, Svensson also commented on the likely release of Capcom vs. SNK 2 in the west. It has cleared some channels in emulation testing and should be out in a few months. Mind you that this is the emulated PlayStation 2 version for the PlayStation 3. It is not likely that the release will get any netplay, although one can hope.

You can check out their video archive for the entire interview after the jump.

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Tuesday
Dec112012

SF25th: Gootecks Interviews Winners Of World Finals

GameSpot along with Gootecks were at the Street Fighter 25th Anniversary World Finals and interviewed the 1st place winners of all the games.

You can check out the videos featuring winners MOV (Street Fighter III: 3rd Strike), Damdai (Super Street Fighter II Turbo HD Remix Classic Mode), and Infiltration (Street Fighter X Tekken, Super Street Fighter IV Arcade Edition Ver. 2012) about their thoughts on competition and more after the jump! You can also find a video of Gootecks showing off the event!

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Wednesday
Dec052012

IPL5: Interviews With Justin Wong, Mike Ross, and Capcom's Matt Dahlgren

GameSpot's Slasher was at IGN Pro League 5 at Las Vegas and got to interview a couple of folks about Capcom's fighting games appearing in future IPL events.

Evil Geniuses' Justin Wong IPL's Mike Ross, and Capcom's Matt Dahlgren about this newest partnership in detail. Wong and Ross also go talk about their involvement and overall thoughts on the upcoming Street Fighter 25th Anniversary Grand Finals this weekend.

Make sure to check out the videos after the jump!

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Thursday
Oct042012

Interviews With FNEX K-Brad: Before And After His Season's Beatings Ascension Victory

Hold Back to Block and Cross Counter have uploaded their interviews with Season's Beatings Ascension Super Street Fighter 4 Arcade Edition ver.2012 champion K-Brad of Fight Nation EX.

Hold Back to Block's interview with K-Brad was conducted before his amazing performance against Western Wolves' Infiltration in the finals. He talks about his local scene in Maryland, his thoughts on his own character and the rest of the cast, and his strategy for the top 16 finals.

Cross Counter's Gootecks spoke to K-Brad after his victory. He tells Gootecks how he wanted to play Infiltration from the beginning because he believes that the Korean player has bad defensive habits. K-Brad goes on to describe his run through top 16 where he did not lose a single game until grand finals.

Pretty impressive stuff by K-Brad, hit the jump to hear the champion's thoughts on the game and more!

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Tuesday
Oct022012

KOF: Interview With Japanese Player Dune

The King of Fighters community member NeoPenny got the chance to interview Japanese player Dune about his local KOF scene in Yokohama.

Dune reveals that he plays Tokido once a week and his involvement in organizing the Dueling the KOF events. You can check out a couple of questions after the jump but you can find the full interview here!

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Friday
Sep212012

Injustice: NetherRealm Studios Talks Influences and Roster

Gamespot returns with another interview as they met up with Adam Urbano from NetherRealm Studios to discuss their upcoming fighting game Injustice: Gods Among Us.

Adam talks about integrating certain mechanics found in Japanese fighting games, and touches on Injustice's story mode which is supposed to be more expansive than the sixteen chapter journey in the previous Mortal Kombat. With over twenty characters in the game, he discusses how they attempted to balance a good ratio between the more popular DC Comics characters while being able to bring exposure to some lesser known heroes and villains.

Check out the interview after the jump!

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Wednesday
Sep192012

TTT2: Gamespot Interviews Harada About Tekken Tag Tournament 2 Wii U Edition

In anticipation of this weekend's Tokyo Game Show 2012, Gamespot caught up with producer Katsuhiro Harada and spoke to him about the Wii U edition of Tekken Tag Tournament 2. Harada discusses the differences between the consoles and how each version of the game was developed with the console's specs in mind. Harada also demonstrates how the game is played on a Wii U controller and more.

Check out the interview after the jump!

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Tuesday
Sep182012

DOA5: Team Ninja Talks Animation and Netplay In Latest Fighters Chronicles

In part 4 of IGN's Dead or Alive 5: Fighter Chronicles, producer Yosuke Hayashi and other members of Team Ninja describe the process behind creating a character and their efforts to make them appear more lifelike. Additionally, they touch on the evolution of online gaming and how that led the team to integrate Facebook into Dead or Alive 5's online features. Catch the previous episodes on the IGN YouTube channel.

Hit the jump for the video!

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Tuesday
Sep112012

DOA5: Team NINJA Director Hayashi Discusses Game Industry and Development

Gamespot recently interviewed Dead or Alive 5 director Yosuke Hayashi and spoke to him about how the game industry and fighting games have changed over the past 7 years. They also touch on being able to balance a fighting game to appeal to both hardcore and casual audiences.

Check out the interview after the jump!

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Tuesday
Sep112012

TTT2: Tekken Creator Harada Talks About Tag's Beginnings and Game Balance

Gamespot reached out to producer Katsuhiro Harada recently to speak to him about the reintroduction of the tag mechanic and the origins of Tekken Tag Tournament. Also in the video, Harada discusses the changes in game development and what it takes to balance a fighting game.

Hit the jump to learn more about the game's history.

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Friday
Sep072012

DOA5: VG24/7 Interviews Team Ninja Director

VG24/7 recently interviewed Yosuke Hayashi, director of Dead or Alive 5, to discuss the game's development, origins and inclusion of Virtua Fighter characters.

They also go on to cover Dead or Alive 5's new theme of "Fighting Entertainment" and what that means for the game and fighting game genre.

Hit the jump for some quotes and a behind-the-scenes video of the game's development.

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Tuesday
Jul102012

Gametrailers Interviews Seth Killian

Gametrailers recently interviewed Seth Killian who talks about his new role at Sony, and how he assists PlayStation All-Stars Battle Royale developer Superbot with things like character balancing,
something he describes as a personal passion.

Killian is excited that a large number of the developer staff are tournament players, and that there's many mechanics from fighting games such as frame traps, reversals, command counters, etc. in PlayStation All-Stars Battle Royale.

Check out the interview after the break.

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