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Sunday
Jan172010

Hyper Combos

IN THE BEGINNING - HYPER COMBO LEVEL 1

    
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS

Doronjo summons Boyacky who then pushes a button before staring up at the sky. After a second or so, a gigantic ball of trash will fall on the stage and roll towards the opponent. This attack takes a long time to come out, but Doronjo is free to move almost immediately after activation. It doesn't go away if she's hit, and if the super is canceled after Boyacky pushes his button, it will continue coming even when the partner switches in. Because the attack itself takes up such a huge portion of the screen, it's useful for gaining momentum which Doronjo often requires. She can use the ball to cover herself by hiding behind it, going for mixups and pressure or even laying down some traps while the opponent is distracted. If the move hits it does some decent damage, but it only hits twice at the most.

 

PUNCHING BAG FIESTA - HYPER COMBO LEVEL 1

    
 QUARTER CIRCLE BACK + ANY TWO ATTACKS

Doronjo poses in a seductive fashion for a moment. If hit by any physical attack while in this state, her minions will pop up and beat up on the opponent while she takes a puff from her pipe, after which she will finish off with a kick. It's a counter-super so it requires some prediction, but it is quite powerful if it lands. Doronjo does have better use for her meter, and In The Beginning is often a more useful super to invest in. This move can be useful against aggressive characters with predictable offense, such as Karas.

 

SUPREME EVIL PLAN - HYPER COMBO LEVEL 3

   
FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS

As usual, Doronjo's 'supreme' evil plan involves something backfiring horribly. Doronjo kneels on the ground and raises her arms in distress, ready to recieve her 'punishment' for failing (as happens often in the Yatterman anime.) a palm tree with a pig will pop up and then explode in front of her. If it hits the opponent, Doronjo will pedal away with her minions on their trademark tandem bike while the opponent is juggled on explosions behind them. Finally the explosions catch up to the villainous trio and they are blown away with their clothes ripped and a skull-shaped mushroom cloud forming in the background. If it misses, Doronjo is blown into a knockdown. Despite how it looks, this super doesn't deal any damage to Doronjo. It's one of the most powerful level 3 attacks in the game, but also one of the slowest. Doronjo is completely invulnerable during the startup, so it can be used to punish unconfirmed supers at closer range, such as Ryu's tatsumaki super.