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Thursday
Dec242009

Hyper Moves

DESPERADO

     
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS

Joe takes out his Six Machine (with Sylvia in tow) and converts it to a huge cannon which then fires at the opponent after a long pause. Very powerful but also very slow. On the ground it fires straight ahead, in the air it fires diagonally down. Six Cannon's slow startup time is it's one crippling weakness. Since it's a single-hit projectile, it's great for damage because it doesn't scale much, but landing it is another story entirely. With the right partner it's possible to combo into the six cannon. A Polymar or Tekkaman assist will allow it to land raw, and other characters such as Jun the Swan or Casshern can help it hit as a Hyper Combination. Joe generally has better ways to spend 1 meter though.

 

MACH SPEED

   
FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS

Joe enters his high-speed mode and a movie reel appears on the screen. He does one quick punch and if it hits he then goes on to pummel the opponent with a flurry of jabs, ending with an uppercut that can be treated as a launcher. Despite being very weak for a super, Mach Speed can be used to launch the opponent for damage at the end of a ground combo. It's also useful in Delayed Hyper Combos and can allow slower grab supers to be comboed into (such as those belonging to Frank West or Polymar.) as well as other close-range supers.

SLOW & ZOOM IN

    
 QUARTER CIRCLE BACK + ANY TWO ATTACKS

Joe activates the 'slow and zoom' mode, kicking the opponent once to enrage them, dodging their punch and then countering with two hits and a heart-stopping viewtiful pose, sending the opponent flying VERY high into the air. The startup is quite quick but not instant, and Joe has invulnerability during the initial attack. Since Joe relies on air combos to deal a lot of his damage, sometimes it may be better to combo into this level 3 to finish off an opponent before they can mega crash out of Joe's combo. It does somewhat poor damage for 3 meter, but it's possible to juggle afterwards with a well-timed air combo or even his level 1 Six cannon super for an amusing finish for 4 meter. Worth considering as an ace in the hole when Joe's partner is down for the count.