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GLOSSARY > INPUTS & TECHNIQUE (12 entries)

Terms related to inputs, controller movement and general techniques

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  • Number of degrees in a circle, and is used to denote the 360 degrees your joystick makes to pull off certain specials such as Zangief's Spinning Pile Driver. However, a full ...
  • 720 is just two 360's, so check out the 360 guide and just double everything.
  • Advance Input is when a game allows you to hold a button and autofire said button for a certain amount of frames, rather than have tgo double tap it to get ...
  • An visually confusing attack where the defender must guess which direction to hold in order to block correctly. Typically a jumping attack (often j. mk or j. short) with a wide ...
  • A basic and essential combo a character tends to rely on for various reasons including ease of execution/success, damage output, and meter construction. Abbreviated as BnB
  • Originally meant walking toward the opponent and successfully blocking fireballs on reaction. May or may not apply to strictly to fireballs in this age. Possibly originated as a term used by ...
  • Jump install (JI) is a system 'glitch' that was discovered in the Guilty Gear series. The execution is done in a way where during any grounded string, you input a "jump" ...
  • Mash. Mash. Mash. You know what this is. Only time you should ever mash is when you get multi-hitting throws or supers that is dependant on the # of inputs (Sakura's ...
  • Option select occurs when the action of the player is ambiguous, so the computer decides what to do for you. The purpose of inputting anoption select is so multiple outcomes are ...
  • Piano'ing inputs are a basic term where you use all your fingers to quickly click on multiple buttons in quick succession. This method of pressing multiple buttons became very useful with ...
  • Plinking is a new term that originated from the SF4 series. This was discovered during training mode when Kirbysim noticed in training mode that when two buttons are pressed at slightly ...
  • A high-stun, high-damage combo that typically causes a guaranteed dizzy. Abbreviated as ToD