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GLOSSARY > INPUTS & TECHNIQUE > 360

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Number of degrees in a circle, and is used to denote the 360 degrees your joystick makes to pull off certain specials such as Zangief's Spinning Pile Driver. However, a full 360 is no longer required to pull off the specials. Because HALF of the inputs of 360 is pointed upwards, this caused too many players to jump while attempting to pull off this move and frustrated many newbies. Now the general understanding is that you only need at most 270 degrees of inputs to pull off a 360 moves (less in HDR). There are a few shortcuts that people mostly use to help with their execution

 

There are 8 points of directions in Street Fighter that you can input:

 

1. Up

2. Up-Right

3. Right

4. Down-Right

5. Down

6. Down-Left

7. Left

8. Up-Left.

 

To do a "360" grab, you only need to input 6 directional points. For example:

 

Let's say you're Player 1: You can begin by pressing forward (Right) and input the rest of the movements using a clockwise motion ending at up-back (Up-Left) to do a 360 grab. So the 6 directional points used are right, down-right, down, down-left, left, up-left. Using this method, you can walk up to an opponent and 360 them, but you have to cancel the jump frames by inputting the punch/kick button quickly, otherwise you get a jumping whiffing attack..  

Last updated on February 8, 2010 by haunts