Review: The King of Fighters XIII Steam Edition






The King of Fighters XIII's console online mode was the stuff of nightmares. While players could technically play each other online, the netcode was bad enough to render all online games unusable for people looking to further their competitive play. It was so bad that people labeled KOF XIII a dead game almost immediately on its launch, believing the offline community alone could not carry the game. Two years later, however, and The King of Fighters XIII Steam Edition arrived to create the definitive version of the game and improve on the problems of its console release. The version for Windows computers is definitely the best version of KOF XIII to date, but it's still not a flawless package.
For those who have never played KOF XIII, it is a game that tries hard to please both new and old players alike. For every instance of SNK Playmore rebooting the franchise in the game, whether it be through redesigned and updated graphics; easier gatling-style combos and other beginner-friendly options like trials mode; or the HD combo system, there is always a gameplay quirk of older SNK games left alone. Some of these quirks include input shortcuts and alternate guard, two exploits found in older KOF games that became “features” during the years. What then emerges from that development mentality is a game that is not really new, except in looks, but that doesn't play exactly like the older SNK games either.